OpenFBX
ozz-animation
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OpenFBX | ozz-animation | |
---|---|---|
2 | 4 | |
1,064 | 2,257 | |
- | - | |
6.9 | 5.6 | |
about 2 months ago | 2 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
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OpenFBX
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What is the best FBX loader for modern OpenGL? (C++)
I went with OpenFBX as it is quite lightweight (1 cpp + header for ofbx & miniz the only dependency).
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Formats to support for an offline 3D viewer
My understanding is that it is proprietary, but a opensource project seems to be able to read it: https://github.com/nem0/OpenFBX
ozz-animation
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How are rust devs doing?
I really like the C++ ozz-animation library, and Rust doesn't have a good answer for it (yet! work is being done) It has a really great compressed animation data format that again is good for the web It also has a great runtime library for distributing animation calculations across separate cores
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What is a good absolutely minimalist game/rendering engine?
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.
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Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
http://guillaumeblanc.github.io/ozz-animation/ for animations
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Good resources for learning how to implement skeletal animation?
On the otherhand, if I was going to pull in some code/an existing animation system, I have been interested in messing with https://github.com/guillaumeblanc/ozz-animation. It is pretty cool. There is a separate runtime/engine code from whatever editor/asset management you use. I've been toying with the idea of maybe pulling it into Jedi Academy.
What are some alternatives?
McLighting - The ESP8266 based multi-client lighting gadget
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
blender - Official mirror of Blender
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
gifdec - small C GIF decoder
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
EveryCulling - This library integrates multiple culling methods into one library.
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
webrtc-unreliable - Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server