OpenApoc VS OpenClaw

Compare OpenApoc vs OpenClaw and see what are their differences.

OpenApoc

Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run. (by OpenApoc)

OpenClaw

Reimplementation of Captain Claw (1997) platformer (by pjasicek)
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OpenApoc OpenClaw
11 5
487 317
2.9% -
8.9 0.0
about 16 hours ago over 1 year ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenApoc

Posts with mentions or reviews of OpenApoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-26.

OpenClaw

Posts with mentions or reviews of OpenClaw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-26.

What are some alternatives?

When comparing OpenApoc and OpenClaw you can also consider the following projects:

OpenXcom - Open-source clone of the original X-Com 👽

OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

CorsixTH - Open source clone of Theme Hospital

Librelancer - A re-implementation of Freelancer

alephone - Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.

fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.

freeserf.net - Settlers 1 clone written in C#

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.