Open3D
Open3D: A Modern Library for 3D Data Processing (by isl-org)
PCL
Point Cloud Library (PCL) (by PointCloudLibrary)
Our great sponsors
Open3D | PCL | |
---|---|---|
11 | 17 | |
10,436 | 9,428 | |
2.3% | 1.6% | |
8.6 | 9.3 | |
7 days ago | 7 days ago | |
C++ | C++ | |
MIT | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open3D
Posts with mentions or reviews of Open3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-26.
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Does anyone else agree that the links to the latest development version of Open3D don't work?
I was going to file a bug about another issue, but I have to download the development version. This is why I want this solved quickly. None of the links seem to work: https://github.com/isl-org/Open3D/issues/6259
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Import many photogrammetry software's scenes into Blender
Open3D (JSON, LOG, PLY) 1
- Open3D v0.17
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CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
There's also Open3D (O3D) the point cloud library... http://www.open3d.org/
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Update: Python code that takes pictures from different view points of a 3D model
would this help?
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Creating a simple 3d engine to render a car for ML, how hard is it? Sim
http://www.open3d.org/ seems like a good choice. Is there anything better I'm missing?
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3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data.
Open3D v0.13.0 http://www.open3d.org/
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Show HN: 3dasd – open-source DIY room-scale 3D scanner
Sweet work! If you are interested in 3D reconstruction, have a look at http://www.open3d.org.
- I have an idea for a project, not sure where or how to begin.
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[D] Need advice on how to generate HD point clouds visuals for a presentation
I normally use Open3D (http://www.open3d.org/) for point cloud visualization, which besides free view also provides an interface for rendering. For the rotation effect, place your object in the world origin, and the camera at a fixed world position looking towards the object. For every desired angle, rotate your object around the required axis by that angle and render the view. Then combine to a gif or video for presentations.
PCL
Posts with mentions or reviews of PCL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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Basic question for c++ fuzzing. How to launch inside of framework?
Did you read the https://github.com/PointCloudLibrary/pcl/blob/master/test/fuzz/build.sh
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Did you hear about using a web browser as GUI using C99?
If you need some specific UI, you could choose a UI library which are better for your needs, eg. link1, link2 or link3.
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Import many photogrammetry software's scenes into Blender
Point Cloud Library files (PCD) 2
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Automatic feature extraction for 3D multi-modal medical images
Point Cloud Library has a bunch of 3D features to choose from. They're for unstructured point clouds but I think they should also work for volumetric data by converting it to point clouds in a 3D grid or something similar.
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Point cloud processing in Rust?
Hello! I am looking for ways to process geometric data (mainly point clouds). I am familiar with Point cloud Library (PCL) and Point Data Abstraction Library (PDAL) in C++ but can't seem to find an equivalent crate in Rust (Pasture seems to be experimental). Are there any stable/robust alternatives at the moment?
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Aligning point clouds given global poses
If the point clouds are roughly aligned after applying their global pose, then usually ICP (iterated closest point) is what you want. There is probably what you need in PCL: https://pointclouds.org/
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How to transform a perspective view image to orthographic view image (with intel realsense rgbd camera)
If you're using python then you can use something like https://github.com/daavoo/pyntcloud to manipulate / render from different angles. If you're using c++ try https://pointclouds.org/
- Integrating multiple point clouds?
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How to build / reinstall a library with CUDA support?
I am currently working on a project that uses PCL. PCL supports CUDA (which I require for my project), however I can't seem to figure out how to build / install PCL with CUDA support. I looked at the PCL default.nix, and it seems that it can be built with CUDA support if the "cudatoolkit" package is installed. However, when I add PCL to the buildInputs in my project's shell.nix, it downloads a version of PCL that doesn't have CUDA support and my project fails to build.
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Point Cloud Library
Are you aware of the tutorials on https://pointclouds.org ?
What are some alternatives?
When comparing Open3D and PCL you can also consider the following projects:
pyrender - Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
ROS - Core ROS packages
Meshroom - 3D Reconstruction Software
FCL - Flexible Collision Library
three.js - JavaScript 3D Library.
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
moderngl - Modern OpenGL binding for Python
blender - Official mirror of Blender
DART - DART: Dynamic Animation and Robotics Toolkit
tinyraytracer - A brief computer graphics / rendering course
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.