Open3D
meshoptimizer
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Open3D | meshoptimizer | |
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11 | 12 | |
10,436 | 4,959 | |
2.3% | - | |
8.6 | 9.0 | |
7 days ago | 12 days ago | |
C++ | C++ | |
MIT | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open3D
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Does anyone else agree that the links to the latest development version of Open3D don't work?
I was going to file a bug about another issue, but I have to download the development version. This is why I want this solved quickly. None of the links seem to work: https://github.com/isl-org/Open3D/issues/6259
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Import many photogrammetry software's scenes into Blender
Open3D (JSON, LOG, PLY) 1
- Open3D v0.17
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CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
There's also Open3D (O3D) the point cloud library... http://www.open3d.org/
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Update: Python code that takes pictures from different view points of a 3D model
would this help?
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Creating a simple 3d engine to render a car for ML, how hard is it? Sim
http://www.open3d.org/ seems like a good choice. Is there anything better I'm missing?
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3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data.
Open3D v0.13.0 http://www.open3d.org/
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Show HN: 3dasd – open-source DIY room-scale 3D scanner
Sweet work! If you are interested in 3D reconstruction, have a look at http://www.open3d.org.
- I have an idea for a project, not sure where or how to begin.
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[D] Need advice on how to generate HD point clouds visuals for a presentation
I normally use Open3D (http://www.open3d.org/) for point cloud visualization, which besides free view also provides an interface for rendering. For the rotation effect, place your object in the world origin, and the camera at a fixed world position looking towards the object. For every desired angle, rotate your object around the required axis by that angle and render the view. Then combine to a gif or video for presentations.
meshoptimizer
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Nanite-like LODs experiments
1) I used meshoptimizer to simplify meshes and building meshlets. But to combine these meshlets (for more efficient simplifying) I built a graph with weights and partition it. In this weight some metrics are included: the shared border length of a pair of meshlets, their facing direction and other similar metrics. The next step is to simplify these groups of meshlets (fixate borders for each of them and simplify meshlets within the group). So, you can make dependencies of newly generated meshlets on the initial ones.
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Will the same texture used in many gltfs be duplicated in memory?
Here are some amazing tools for compressing GLTFs: https://github.com/zeux/meshoptimizer/blob/master/gltf/README.md
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Maximum size of scene or a project in THREE.JS
I've also had good results with this tool: https://github.com/zeux/meshoptimizer/blob/master/gltf/README.md and kt2tdecoder + meshopt_decoder
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[Part 7] Update of my Vulkan renderer: LODs, Multiple different meshes, Memory Allocator, Render architecture and more
Implemented Mesh LOD system. LOD selection is done completely on GPU. I generate LODs using meshoptimizer.
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Given a mesh without indices, how I generate indices for that mesh and remove the duplicate vertices?
Maybe Meshoptimizer can be useful?
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[Part 4] Update of my Vulkan toy renderer: Mesh Shader Pipeline, Reversed-Z Depth Buffer, SPIRV-Reflect and many more
Added NVidia mesh shader pipeline support, with old pipeline still supported on top. Meshlets are generated using meshoptimizer.
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Algoritm to simplify geometric data similar to texture bitmapping
I've used the "Simplification" operation of meshoptimizer to simplify 3D model geometry: https://github.com/zeux/meshoptimizer
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help implementing LOD edge collapse algorithm
I call meshopt_simplify(). It uses a quadric error metric based mesh simplification of some sort. I haven't really looked into the details of how it works, but the code (with some comments referencing papers) can be found here: https://github.com/zeux/meshoptimizer/blob/master/src/simplifier.cpp
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what is the size of a mesh vertex
hi! i am building a game engine with c and raylib and i want to use this library for optimizing meshes : https://github.com/zeux/meshoptimizer
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Fast mesh decimation?
Have you considered this? https://github.com/zeux/meshoptimizer
What are some alternatives?
PCL - Point Cloud Library (PCL)
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
pyrender - Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
CGal - The public CGAL repository, see the README below
Meshroom - 3D Reconstruction Software
meshlab - The open source mesh processing system
three.js - JavaScript 3D Library.
PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.
moderngl - Modern OpenGL binding for Python
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
blender - Official mirror of Blender
BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification