Nomyx VS imprevu-happstack

Compare Nomyx vs imprevu-happstack and see what are their differences.

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Nomyx imprevu-happstack
- -
79 0
- -
4.3 0.0
6 months ago over 6 years ago
Dockerfile Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nomyx

Posts with mentions or reviews of Nomyx. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Nomyx yet.
Tracking mentions began in Dec 2020.

imprevu-happstack

Posts with mentions or reviews of imprevu-happstack. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning imprevu-happstack yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Nomyx and imprevu-happstack you can also consider the following projects:

liquid-fixpoint - Horn Clause Constraint Solving for Liquid Types

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

language-thrift - Haskell parser for the Thrift IDL format.

CoreErlang - AST, parser, pretty-printer for Core Erlang source code.

Nomyx - The Nomyx game

lens-toml-parser - Lenses for toml-parser

nomyx-server

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

tateti-tateti - Meta tic-tac-toe ncurses game.

alga

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at