Nomyx VS Allure

Compare Nomyx vs Allure and see what are their differences.

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
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Nomyx Allure
- 8
79 210
- 0.5%
4.3 3.6
6 months ago 5 months ago
Dockerfile Haskell
BSD 3-clause "New" or "Revised" License GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nomyx

Posts with mentions or reviews of Nomyx. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Nomyx yet.
Tracking mentions began in Dec 2020.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

What are some alternatives?

When comparing Nomyx and Allure you can also consider the following projects:

liquid-fixpoint - Horn Clause Constraint Solving for Liquid Types

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

language-thrift - Haskell parser for the Thrift IDL format.

falling-turnip - falling sand game with regular parallel arrays.

CoreErlang - AST, parser, pretty-printer for Core Erlang source code.

HGE2D - 2D game engine written in Haskell

Nomyx - The Nomyx game

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at