Noisy-Nodes
dotween
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Noisy-Nodes | dotween | |
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6 | 24 | |
384 | 2,238 | |
- | - | |
3.1 | 6.0 | |
15 days ago | 3 months ago | |
HLSL | C# | |
Do What The F*ck You Want To Public License | GNU General Public License v3.0 or later |
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Noisy-Nodes
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Shader Graph: 3D simple noise
I found this library with some really useful 3D noise nodes but the unfortunate thing is that I cannot find a proper 3D noise like Unity's Simple Noise.
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working on a pseudo volume texture generator for 3D textures
Using Jimmy Cushnie's noisy-nodes for shadergraph to generate the 3D noise.
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A Little Bit Of Everything: Unity Complete Package
Noisy Nodes A package that implements 3D noises which is extra handy to fake fluffy clouds
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Arty Triplanar
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
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I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
Thank you, they were surprisingly the easiest part (maybe because I did them last). I tried doing it with standard 2D noise and decided it was more trouble than it was worth. This 3D noise library helped a lot https://github.com/JimmyCushnie/Noisy-Nodes
dotween
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dotween VS PrimeTween - a user suggested alternative
2 projects | 28 Sep 2023
- I added moving obstaclesto my game to increase difficulty, but I'm doing it through animation. What is a good method to move an object back and forth on any axis via script?
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Started working on a Juice library for common UI/GameObject effects (see comments for details)
Being inspired by frameworks like DOTween and Microsofts own LINQ I decided to just make a similarly "build it up like a chain" approach. To illustrate (this was one of the effects shown in the video above):
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how do you develop your UI? (please read)
A lot depends on what kind of UI and animations you need. If most you need is not-too-complex fading, moving, scaling and rotation buttons and screens around, then my advice is to look into tweening libraries like DOTween. With them you can setup simple (UI or not) animations in code (I think there's also a visual editor in the paid version, but I never used it). In my experience (mostly mobile gamedev) it's quite simple to use and is more than enough for animating UI (which itself is just simple or 3-/9-sliced PNGs).
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Any tips on improving my UI?
I'm just working on UI for a school project. If you are not using it yet, you should try the DoTween (http://dotween.demigiant.com/ ) library out, it makes making animations through code super easy.
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Please suggest some tools and plugins to make my life easy.
DOTween, the new Input System, xDavidLeon's Hero-Grid and Hero-Library: http://dotween.demigiant.com/, https://github.com/xDavidLeon/Hero-Grid and https://github.com/xDavidLeon/Hero-Library
- Has Unreal a Dotween equivalent ?
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Does ANYONE has experience with DOTween?
Perhaps this is related to your issue: https://github.com/Demigiant/dotween/issues/296
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making a captcha but also it's an RPG (in progress, devlog in comments)
I may be telling you something you already know, but DOTween is both free and very useful for linear interpolation and tweening objects around and I'm using that to handle my grid based movement - and speaking of that, I mostly picked up how to put grid movement in using this tutorial
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A Little Bit Of Everything: Unity Complete Package
DOTween Tweening tool by Daniele Giardini. Tweening makes everything great, I personally use DOTween but I know there are several options out there.
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
VfxGraphTestbed - My testbed for Unity VFX Graph
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
Hero-Grid - Flexible grid system to create grid style features like tilemaps, base building games, strategy games, tactics games, 4X etc.
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
Hero-Library - Multi-purpose Unity library that extends functionality.
unity-ReorderableListUtility - Help functions to build ReorderableList
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.