NoiseShader
UnityURPUnlitScreenSpaceDecalShader
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NoiseShader | UnityURPUnlitScreenSpaceDecalShader | |
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2 | 1 | |
1,056 | 1,164 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
HLSL | ShaderLab | |
MIT License | MIT License |
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NoiseShader
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Using noise inside a compute shader?
Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
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Looking for a library of noise/shader texture
If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader
UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
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