NoCubes
mammoth
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NoCubes | mammoth | |
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2 | 43 | |
136 | 872 | |
- | - | |
8.6 | 0.0 | |
7 days ago | 11 months ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | MIT License |
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NoCubes
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Any idea how Minecraft's No Cube mod works?
https://github.com/Cadiboo/NoCubes the source is available. You can probably figure it out by reading the comments or experimenting with it.
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Some of the most ambitious mostly unheard of mods out there. Many of which are not stable but still impressive. Most don't add content to the game but what they do is still incredible to me.
NoCubes Weird for sure (cursed even) but impressive nonetheless.
mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
What are some alternatives?
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
MultiPaper - Multi-server, single-world papermc implementation
LittleTiles
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
minecraft-optimization - Minecraft server optimization guide
CubicChunks - Infinite* height mod for Minecraft
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
eggs - Service eggs for the pterodactyl panel
Minestom - 1.20.4 Lightweight Minecraft server