Nez
UnrealCLR
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Nez
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Bloomwood - 2D RPG - Hobby Project
I'm developing an RPG in C# using MonoGame and the Nez game engine. Looking for hobbyists who would like something to do in their free-time and/or one programmer and one pixel-artist. Below is a link to a Google Drive folder w/ information regarding the game's design. Any comments, suggestions or otherwise are also welcome!
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
- Looking for advice on making a command line "dev console"
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Connecting a Traditional OO Inheritance Hierarchy to a Component-Based Entity System
I have an entity-based component system based on Nez that implements most of the lower level functionality of my game, such as animation, rendering, physics, and collision initiated interactions. It was originally supposed to be an ECS but now I consider it more of an entity-based component system since the components are more about adding functionality to entities, rather than data and there (currently) are no separate systems. I've implemented a custom messaging system, of which I am quite proud, so that when one component needs to send a message to another component it doesn't have to perform a lookup using reflection nor does it need to always store a reference to that component.
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Entity System for Nez?
They still have an Entity-Component system, but no longer an Entity-Component-System system. The part of the FAQ I’m referring to is here: Entity Systems
- How can I avoid global state in programs, when all objects/classes need to interact with each other?
- C# is only for Unity, right?
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I need to make a game in WPF
If your background is in C#, and you think Unity is overkill or you don't want to be taken out of a pure code ecosystem (unity is like a glorified level editor), then I would highly recommend MonoGame using the Nez framework https://github.com/prime31/Nez . Its all C#, and it gives you everything you need to start making a game and nothing else - just the kitchen sink. It gives you a game loop, media capabilities, an actor system, a UI system, collisions, animation tweening, and a lot more. The code to get started is literally simpler than a new WPF app. Check out the sample library. https://github.com/prime31/Nez-Samples The code to create a 2d tileset game with collisions, a follow camera, and a movable character who can shoot fireballs is only 300 lines long.
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Are there any common practices/conventions that I should know about?
Here's an example of a more fleshed out game engine built for monogame: https://github.com/prime31/Nez
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I am looking for a new engine. Any suggestions?
If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
MonoGame.Extended - Extensions to make MonoGame more awesome
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stride Game Engine - Stride Game Engine (formerly Xenko)
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
UrhoSharp - Code to integrate with the Urho3D engine
Wave Engine - This repository contains all the official samples of Evergine.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Duality - a 2D Game Development Framework