Nez
AnyDiff
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Nez | AnyDiff | |
---|---|---|
19 | 1 | |
1,703 | 103 | |
- | - | |
7.1 | 0.0 | |
3 days ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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Nez
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
- Looking for advice on making a command line "dev console"
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Entity System for Nez?
I think the FAQ you found is outdated. Nez still has an ECS system updated as recently as 3 months ago, and the Core class still has the code for handling scenes and scene transitions. The relevant FAQ is here, a year newer than the other.
They still have an Entity-Component system, but no longer an Entity-Component-System system. The part of the FAQ I’m referring to is here: Entity Systems
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I need to make a game in WPF
If your background is in C#, and you think Unity is overkill or you don't want to be taken out of a pure code ecosystem (unity is like a glorified level editor), then I would highly recommend MonoGame using the Nez framework https://github.com/prime31/Nez . Its all C#, and it gives you everything you need to start making a game and nothing else - just the kitchen sink. It gives you a game loop, media capabilities, an actor system, a UI system, collisions, animation tweening, and a lot more. The code to get started is literally simpler than a new WPF app. Check out the sample library. https://github.com/prime31/Nez-Samples The code to create a 2d tileset game with collisions, a follow camera, and a movable character who can shoot fireballs is only 300 lines long.
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Are there any common practices/conventions that I should know about?
Here's an example of a more fleshed out game engine built for monogame: https://github.com/prime31/Nez
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I am looking for a new engine. Any suggestions?
If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
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For the AGE engine that uses ECS, does anyone know how they connected the json definitions to C# code?
Here
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What programming language, library, etc should I use?
You want a minimal library that gives you a solid base to implement your own systems, and also in C#? Probably the Monogame Framework. It's what games like Celeste, Fez, Stardew Valley, and Streets of Rage 4 were made using. If you want a few of the "standard" game engine systems pre-built but not to the same extent as something like Unity, most would recommend adding the Nez Framework as an accompaniment to Monogame.
- 2d level editor for 2d platformers and rpg?
AnyDiff
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For the AGE engine that uses ECS, does anyone know how they connected the json definitions to C# code?
There are two c# libraries, which make the last task pretty straight forward: AnyClone and AnyDiff. The first when simply duplicates an object, the latter allows to create a new object with the differences between two objects applied.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
MonoGame.Extended - Extensions to make MonoGame more awesome
Stride Game Engine - Stride Game Engine (formerly Xenko)
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Wave Engine - This repository contains all the official samples of Evergine.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
AnyClone - A CSharp library that can deep clone any object using only reflection.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
Duality - a 2D Game Development Framework
UrhoSharp - Code to integrate with the Urho3D engine
UnrealCLR - Unreal Engine .NET 6 integration