Nez VS AnyClone

Compare Nez vs AnyClone and see what are their differences.

Nez

Nez is a free 2D focused framework that works with MonoGame and FNA (by prime31)

AnyClone

A CSharp library that can deep clone any object using only reflection. (by replaysMike)
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Nez AnyClone
19 1
1,709 44
- -
7.1 0.0
8 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nez

Posts with mentions or reviews of Nez. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Bloomwood - 2D RPG - Hobby Project
    1 project | /r/gamedev | 24 May 2023
    I'm developing an RPG in C# using MonoGame and the Nez game engine. Looking for hobbyists who would like something to do in their free-time and/or one programmer and one pixel-artist. Below is a link to a Google Drive folder w/ information regarding the game's design. Any comments, suggestions or otherwise are also welcome!
  • How easy is Monogame for a beginner coming from game engines?
    6 projects | /r/monogame | 23 Dec 2022
    Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
  • Looking for advice on making a command line "dev console"
    2 projects | /r/monogame | 14 Nov 2022
  • Connecting a Traditional OO Inheritance Hierarchy to a Component-Based Entity System
    1 project | /r/gamedev | 10 Sep 2022
    I have an entity-based component system based on Nez that implements most of the lower level functionality of my game, such as animation, rendering, physics, and collision initiated interactions. It was originally supposed to be an ECS but now I consider it more of an entity-based component system since the components are more about adding functionality to entities, rather than data and there (currently) are no separate systems. I've implemented a custom messaging system, of which I am quite proud, so that when one component needs to send a message to another component it doesn't have to perform a lookup using reflection nor does it need to always store a reference to that component.
  • Entity System for Nez?
    2 projects | /r/monogame | 26 Jul 2022
    They still have an Entity-Component system, but no longer an Entity-Component-System system. The part of the FAQ I’m referring to is here: Entity Systems
  • How can I avoid global state in programs, when all objects/classes need to interact with each other?
    1 project | /r/gamedev | 19 Apr 2022
  • C# is only for Unity, right?
    1 project | /r/ProgrammerHumor | 20 Feb 2022
  • I need to make a game in WPF
    2 projects | /r/csharp | 10 Feb 2022
    If your background is in C#, and you think Unity is overkill or you don't want to be taken out of a pure code ecosystem (unity is like a glorified level editor), then I would highly recommend MonoGame using the Nez framework https://github.com/prime31/Nez . Its all C#, and it gives you everything you need to start making a game and nothing else - just the kitchen sink. It gives you a game loop, media capabilities, an actor system, a UI system, collisions, animation tweening, and a lot more. The code to get started is literally simpler than a new WPF app. Check out the sample library. https://github.com/prime31/Nez-Samples The code to create a 2d tileset game with collisions, a follow camera, and a movable character who can shoot fireballs is only 300 lines long.
  • Are there any common practices/conventions that I should know about?
    3 projects | /r/monogame | 10 Oct 2021
    Here's an example of a more fleshed out game engine built for monogame: https://github.com/prime31/Nez
  • I am looking for a new engine. Any suggestions?
    3 projects | /r/gamedev | 15 Sep 2021
    If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.

AnyClone

Posts with mentions or reviews of AnyClone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-09.

What are some alternatives?

When comparing Nez and AnyClone you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

AnyDiff - A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.

MonoGame.Extended - Extensions to make MonoGame more awesome

Json.NET - Json.NET is a popular high-performance JSON framework for .NET

Stride Game Engine - Stride Game Engine (formerly Xenko)

Closhure - Lisp for .NET

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

ModularDoc - Modular documentation generator for .NET libraries. Currently supporting Markdown only for GitHub, GitLab, and Bitbucket

Wave Engine - This repository contains all the official samples of Evergine.

Baksteen.Extensions.DeepCopy - C# extension method for fast object cloning. This is a speed-optimized forked version of Alexy Burtsev's deep copier.

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.