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Network | HTTP | |
---|---|---|
2 | 0 | |
298 | 168 | |
- | -1.2% | |
1.6 | 5.5 | |
4 months ago | 3 months ago | |
C# | Haskell | |
GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Network
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Working on single player but laying foundation for multiplayer?
Because I used C# to make my project, I could end up using C# networking libraries to make building my game a lot easier. I recommend Toemsel's Network Library: https://github.com/Toemsel/Network but you could use system.net instead.
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Nuget package for Networkstream communication?
I always use this one: https://github.com/Toemsel/Network
HTTP
We haven't tracked posts mentioning HTTP yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
grpc-haskell - Haskell gRPC support
http-dispatch - A high level HTTP client for Haskell that focuses on ease of use
network-transport-inmemory - In-memory realisation of Network.Transport
consul-haskell - A haskell client library for consul (consul.io)
network - Low-level networking interface
discord-haskell - Haskell library for writing Discord bots
PortFusion - Haskell-powered cross-platform transport-layer distributed reverse / forward proxy & tunneling solution – currently available for all TCP protocols (RDP, VNC, HTTP(S), SSH, ...).
ekg - Remote monitoring of running processes over HTTP
sbp - Swift Binary Protocol client libraries
haskell-tor - A Haskell implementation of the Tor protocol.
Gitit - A wiki using HAppS, pandoc, and git
second-transfer - A library for creating HTTP/2 servers in Haskell.