NetHack
swift
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NetHack | swift | |
---|---|---|
62 | 214 | |
2,652 | 65,806 | |
1.3% | 0.6% | |
9.9 | 10.0 | |
about 23 hours ago | 6 days ago | |
C | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
swift
- Swift: Differentiable Programming Manifesto
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Embedded Swift on the Raspberry Pi Pico
Because of C/C++ interop, and integration with CMake, you can just add Swift to a Zephyr project and it pretty much Just Works. [The docs](https://github.com/apple/swift/blob/main/docs/EmbeddedSwift/...) should mostly apply to the Zephyr SDK as well.
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A Deep Dive Into Observation: A New Way to Boost SwiftUI Performance
Fortunately, the Observation framework is part of the Swift 5.9 standard library. We can learn more information by examining its source code.
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Swift was always going to be part of the OS
They do! See https://github.com/apple/swift/blob/main/docs/LibraryEvoluti...
You can also see an example of what a different high level language integration with Swift ABI looks like here: https://github.com/dotnet/designs/blob/main/proposed/swift-i...
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Differentiable Swift
So is differentiable Swift a package for Swift or is it part of the Swift standard library? The video says go to swift.org but I can't find any info about differentiable Swift on that site.
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Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken
Swift's Differentiable Programming Manifesto. Swift has a powerful differentiable programming component, integrated with the compiler.
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Kotlin Multiplatform for Android and iOS Apps
You can do the same thing the other way around - https://github.com/apple/swift/blob/main/docs/Android.md.
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This isn’t the way to speed up Rust compile times
Codable (along with other derived conformances like Equatable, Hashable, and RawRepresentable) is indeed built in to the compiler[0], but unlike Serde, it operates during type-checking on a fully-constructed AST (with access to type information), manipulating the AST to insert code. Because it operates at a later stage of compilation and at a much higher level (with access to type information), the work necessary is significantly less.
With ongoing work for Swift macros, it may eventually be possible to rip this code out of the compiler and rewrite it as a macro, though it would need to be a semantic macro[1] rather a syntactic one, which isn't currently possible in Swift[2].
[0] https://github.com/apple/swift/blob/main/lib/Sema/DerivedCon...
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How does Swift implement primitive types in its standard library?
`Int` is a regular struct with a single stored property of type `Builtin.Word` . But the latter is a magical compiler built-in. Source for integer types is generated from this template - https://github.com/apple/swift/blob/9da65ca0a15fdf341649c994b0a77ec3b71f2687/stdlib/public/core/IntegerTypes.swift.gyb
- Catalog of All SwiftUI Changes?
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
solidity - Solidity, the Smart Contract Programming Language
UnNetHack - NetHack fork that is in development
cpp-lazy - C++11/14/17/20 library for lazy evaluation
crawl - Dungeon Crawl: Stone Soup official repository
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
tree-sitter - An incremental parsing system for programming tools
sil-q
hummingbird - Hummingbird compiles trained ML models into tensor computation for faster inference.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
lobster - The Lobster Programming Language