NetHack VS swagger-petstore

Compare NetHack vs swagger-petstore and see what are their differences.

NetHack

Official NetHack Git Repository (by NetHack)

swagger-petstore

swagger-codegen contains a template-driven engine to generate documentation, API clients and server stubs in different languages by parsing your OpenAPI / Swagger definition. (by swagger-api)
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NetHack swagger-petstore
62 27
2,637 16,447
1.9% 0.8%
9.9 8.7
about 19 hours ago 8 days ago
C Mustache
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NetHack

Posts with mentions or reviews of NetHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-17.
  • Eglot + clangd not working for NetHack code base
    3 projects | /r/emacs | 17 Jun 2023
    My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
  • First version of nethack with a bestiary?
    2 projects | /r/nethack | 3 Jun 2023
    Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
  • NetHack 3.6.7
    2 projects | news.ycombinator.com | 16 Feb 2023
    Oh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions.

    I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.

  • Analyzer for Nethack idea - problem with getting data from another program
    2 projects | /r/roguelikedev | 16 Feb 2023
    For NetHack, part 1 comes up quite frequently because people like to port the game to new platforms / user interfaces, so there's a "windowport" system which exposes interfaces for gaining information about what the player can see – all the game's UI routines go through a small set of functions, which can be swapped out by recompiling the game (or you can even build NetHack as a library nowadays, so that you can link your own user interface against it). If you wanted to intercept part of the information about what the player could see, the easy way would be to modify an existing windowport to see that information and pass it to your interception tool (although this would require changing the game's source). If you were really set on not changing the source at all, you could probably use some sort of debugger API to intercept calls to the windowport, but changing the source is probably easier.
  • game development with c
    3 projects | /r/C_Programming | 26 Sep 2022
    Tangentially related, this repo contains one of the greatest games ever made in C and once you have your feet wet would be very educational to look over.
  • Ask HN: What's the best source code you've read?
    46 projects | news.ycombinator.com | 10 Sep 2022
  • Good open source games written in C?
    8 projects | /r/C_Programming | 4 Sep 2022
    Rogue, nethack, and Abuse come to mind, and then pretty much all the old id software stuff, along with the raven engine. These SDL tutorials might be of interest to you too, they are basically in the format of game sources with detailed explanations.
  • C Roguelike Resources?
    8 projects | /r/roguelikedev | 15 Apr 2022
  • Note for Nethack Programmers
    3 projects | /r/nethack | 24 Mar 2022
    Congratulations! The dev team did something about your request. It's not what you wanted though.
    3 projects | /r/nethack | 24 Mar 2022
    EDIT: The relevant commit: https://github.com/NetHack/NetHack/commit/ef1eeed7550e38fa1e4ff0ef608f3c8b55eaa950

swagger-petstore

Posts with mentions or reviews of swagger-petstore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-09.

What are some alternatives?

When comparing NetHack and swagger-petstore you can also consider the following projects:

angband - A free, single-player roguelike dungeon exploration game

openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)

UnNetHack - NetHack fork that is in development

servant-purescript - Translate servant API to purescript code, with the help of purescript-bridge.

oapi-codegen - Generate Go client and server boilerplate from OpenAPI 3 specifications

NSwag - The Swagger/OpenAPI toolchain for .NET, ASP.NET Core and TypeScript.

yesod-persistent - A RESTful Haskell web framework built on WAI.

haskell-bitmex-client - Haskell API for BitMEX

crawl - Dungeon Crawl: Stone Soup official repository

graphql-api - Write type-safe GraphQL services in Haskell

EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.

sil-q