NetHack
TypeScript
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NetHack | TypeScript | |
---|---|---|
62 | 1,302 | |
2,652 | 97,832 | |
1.5% | 0.9% | |
9.9 | 9.9 | |
1 day ago | 2 days ago | |
C | TypeScript | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
TypeScript
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What is an Abstract Syntax Tree in Programming?
GitHub | Website
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Smart Contract Programming Languages: sCrypt vs. Solidity
Learning Curve and Developer Tooling sCrypt is an embedded Domain Specific Language (eDSL) based on TypeScript. It is strictly a subset of TypeScript, so all sCrypt code is valid TypeScript. TypeScript is chosen as the host language because it provides an easy, familiar language (JavaScript), but with type safety. There’s an abundance of learning materials available for TypeScript and thus sCrypt, including online tutorials, courses, documentation, and community support. This makes it relatively easy for beginners to start learning. It also has a vast ecosystem with numerous libraries and frameworks (e.g., React, Angular, Vue) that can simplify development and integration with Web2 applications.
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Understanding the Difference Between Type and Interface in TypeScript
As a JavaScript or TypeScript developer, you might have come across the terms type and interface when working with complex data structures or defining custom types. While both serve similar purposes, they have distinct characteristics that influence when to use them. In this blog post, we'll delve into the differences between types and interfaces in TypeScript, providing examples to aid your understanding.
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Type-Safe Fetch with Next.js, Strapi, and OpenAPI
TypeScript helps you in many ways in the context of a JavaScript app. It makes it easier to consume interfaces of any type.
- Proposal: Types as Configuration
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How to scrape Amazon products
In this guide, we'll be extracting information from Amazon product pages using the power of TypeScript in combination with the Cheerio and Crawlee libraries. We'll explore how to retrieve and extract detailed product data such as titles, prices, image URLs, and more from Amazon's vast marketplace. We'll also discuss handling potential blocking issues that may arise during the scraping process.
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Shared Tailwind Setup For Micro Frontend Application with Nx Workspace
TypeScript
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Building a Dynamic Job Board with Issues Github, Next.js, Tailwind CSS and MobX-State-Tree
Familiarity with TypeScript, React and Next.js
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Building a Fast, Efficient Web App: The Technology Stack of PromptSmithy Explained
On top of that, Vite’s compiler is super fast, supports Typescript (which we of course used), and built just fine on our host, which was Cloudflare Pages. Cloudflare Pages is a super fast static website hosting service by Cloudflare, which allows your site to take advantage of their global CDN to make sure your site is as close to your users as possible. It supports nearly any JS framework you could want to use for your site, and can even host plan old HTML if you’re of that persuasion.
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Incredible JavaScript Animation Libraries
Popmotion prioritizes simplicity and ease of use in its design. Written in TypeScript and compatible with any API that accepts numerical input, it offers a straightforward API and supports major browsers. Popmotion's architecture powers animations in Framer Motion and can be extended through plugins.
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
zod - TypeScript-first schema validation with static type inference
UnNetHack - NetHack fork that is in development
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
crawl - Dungeon Crawl: Stone Soup official repository
Tailwind CSS - A utility-first CSS framework for rapid UI development.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
zx - A tool for writing better scripts
sil-q
esbuild - An extremely fast bundler for the web
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
gray-matter - Smarter YAML front matter parser, used by metalsmith, Gatsby, Netlify, Assemble, mapbox-gl, phenomic, vuejs vitepress, TinaCMS, Shopify Polaris, Ant Design, Astro, hashicorp, garden, slidev, saber, sourcegraph, and many others. Simple to use, and battle tested. Parses YAML by default but can also parse JSON Front Matter, Coffee Front Matter, TOML Front Matter, and has support for custom parsers. Please follow gray-matter's author: https://github.com/jonschlinkert