NetCoreServer VS unity-websocket-server

Compare NetCoreServer vs unity-websocket-server and see what are their differences.

NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution (by chronoxor)

unity-websocket-server

A simple, zero-dependency WebSocket server for Unity. (by shaunabanana)
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NetCoreServer unity-websocket-server
2 1
2,475 50
- -
6.5 0.0
about 2 months ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NetCoreServer

Posts with mentions or reviews of NetCoreServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

unity-websocket-server

Posts with mentions or reviews of unity-websocket-server. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NetCoreServer and unity-websocket-server you can also consider the following projects:

SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support

Websocket-Sharp - A C# implementation of the WebSocket protocol client and server

BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

LiteNetLib - Lite reliable UDP library for Mono and .NET

unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!

sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets

SignalR - Incredibly simple real-time web for .NET

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.