NetCoreServer
unity-websocket-multiplayer
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NetCoreServer | unity-websocket-multiplayer | |
---|---|---|
2 | 6 | |
2,475 | 25 | |
- | - | |
6.5 | 0.0 | |
about 2 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
unity-websocket-multiplayer
- POC of a multiplayer game server with websockets. Feedback is appreciated.
- POC of a multiplayer server for Unity
- Interested to know what people think of this multiplayer server example
- Dedicated game server for Unity template
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Unity game-client and python game-server POC
I added a Golang server with an identical API: https://github.com/hsadler/unity-websocket-multiplayer
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
LiteNetLib - Lite reliable UDP library for Mono and .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Websocket.Client - 🔧 .NET/C# websocket client library
Lib.AspNetCore.WebSocketsCompression - [Archived] Lib.AspNetCore.WebSocketsCompression is a library which provides a managed implementation of the WebSocket protocol, along with server integration components and support for permessage-deflate compression.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
websocket-client - WebSocket client for Python