NetCoreServer
MagicOnion
Our great sponsors
NetCoreServer | MagicOnion | |
---|---|---|
2 | 4 | |
2,475 | 3,589 | |
- | 1.8% | |
6.5 | 9.3 | |
about 1 month ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
MagicOnion
-
Show HN: Kyoo self hosted media browser (jellyfin/plex alternative)
If you're in dotnet land, I'd recommend poking magic onion [0] or messagepack. It'll be much nicer to work with once you have a decent pile of message types. Otherwise it's easy to end up in an entity framework like situation where you're constantly serializing and deserializing, generating serializer wrappers, etc. Although any of the cysharp libs are great in dotnet, definitely recommend checking out their back catalogue.
[0] https://github.com/Cysharp/MagicOnion
-
.NET Framework 4.8 and .NET 6
Having used it on a previous project, I found maintaining the protocol buffers quite tiresome. However, if I wanted to use it again, I'd be inclined to look into the MagicOnion project, which, in its own words:
-
Networking lib/framework for multiplayer servers ?
MagicOnion? https://github.com/Cysharp/MagicOnion
- Fully Open Source, Network library bassed ON grpc for fast network communication.
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
LiteNetLib - Lite reliable UDP library for Mono and .NET
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
AATool - A tool to track Minecraft Advancement progress.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Swashbuckle.AspNetCore.Filters - A bunch of useful filters for Swashbuckle.AspNetCore
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
CoreWCF - Main repository for the Core WCF project
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.