NetCoreServer
CavemanTcp
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NetCoreServer | CavemanTcp | |
---|---|---|
2 | 1 | |
2,443 | 52 | |
- | - | |
6.5 | 3.8 | |
about 1 month ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
CavemanTcp
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
LiteNetLib - Lite reliable UDP library for Mono and .NET
realtime-csharp - A C# client library for supabase/realtime.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
Bialetti - A Java TCP/UDP server-side and client-side library/framework
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.