NativeScript
flutter-embedded-linux
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NativeScript | flutter-embedded-linux | |
---|---|---|
30 | 4 | |
23,635 | 1,135 | |
0.4% | 2.3% | |
8.7 | 7.5 | |
about 15 hours ago | 21 days ago | |
TypeScript | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NativeScript
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Svelte Native: The Svelte Mobile Development Experience
This is not so much the Svelte equivalent of React Native as it is just NativeScript (https://nativescript.org).
- NativeScript/NativeScript: Empowering JavaScript with Native Platform APIs
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Mobile App Development for both iOS and Andriod
There is also https://nativescript.org/ which would allow you to use Vue (or several other frameworks) to build a mobile app. Used it myself a while back for an iPad app using Vue 2 and it was pretty straightforward. It seems like there have been quite a few improvements since then so might be worth a look.
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Updating Expo and React Native sucks
Anyone who thinks this sucks should try NativeScript with hassle-free update experience, quick build time, HMR, direct access to native apis, use React Native plugins and more. Pick any style you like - vanilla, Angular, Vue, React, Svelte - and easily add some SwiftUI and Jetpack Compose views if you want a and connect it to your JS. Docs are a bit behind at the moment but a major update is in progress. https://nativescript.org/
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The right way to build multi platform apps in 2023 using web tech. ?
There are layers that offer access to native APIs like capacitor, cordova and nativescript. Apparently sometimes multiple of them should be used, but I didn't understand what are the differences even after reading the announcement. These seem to be frontend agnostic technologies and Capacitor is apparently the more modern choice at the moment.
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What's involved with NativeScript open source?
Maintaining NativeScript core is like maintaining any TypeScript library. In particular, it's maintenance revolves largely around:
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Websites vs Mobile App
PWA? You can then, with moderate difficulty use something like https://nativescript.org/ make native versions.
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Nativescript & Formily: A match made in heaven.
Using the amazing Preview environment that the Nativescript team together with Stackblitz have done, it was time to start hacking at it. (More information can be found here at https://preview.nativescript.org/)
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The different strategies to building a cross-platform app
8. NativeScript + PWA [hybrid]
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Mobile development with Angular?
There is something called NativeScript
flutter-embedded-linux
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Native Swift BasicMessageChannel
You can just write a swift wrapper over FlutterDesktopMessenger but you'll also need to write message codec implementation in swift.
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My Return to Desktop Applications
I'm curious which operating systems people are still waiting for. We have delivered Windows, macOS and Linux on stable as of Flutter 3. We don't have plans to add more, but people in the community are working on things like embedded Linux: https://github.com/sony/flutter-embedded-linux
Disclosure: I'm a Developer Relations Engineer for Flutter
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Qt Creator 7 Released
Oh that sucks. Yeah Qt has gotten really aggressive with their licensing headaches. They broke so many of our CI scripts when they made it mandatory for you to log in to use their Qt installer even for online version.
And yep. Relying on just Google can be a death sentence. I was hoping to use Android things for a quick demo last month only to find out that it is discontinued. What made me look at flutter was because companies like Sony are driving forward it's development on embedded space ( https://github.com/sony/flutter-embedded-linux ). Tbh I am still looking for something that was as nice as QtQuick on embedded devices, but with a permissive license.
So other than electron, what options do you see moving forward? All i see is slint ( https://github.com/slint-ui/slint/ ).
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Coinbase’s successful transition to React Native
In no particular order:
- The type system was essentially like java but perhaps even worse -- in a world with Rust, Haskell, Julia, Kotlin, Scala, and even Golang this seemed egregious. No algebraic data types, inheritance, nullable values, lack of errors-as-values approach. I know they worked hard on the language, but it's like they ignored all the progress in PL over the last like decade+.
- JSON serialization/deserialization[1] was like the worst parts of Go and the worst parts of Java (again this has to
- SQLite driver[0] couldn't be used off device. I found this out while trying to write tests that ran off-device. Now there's sqlite3[1] so maybe it's no longer an issue
- Dart2 was a played down rewrite of Dart1, with JS interop removed. Typescript is a better language than Dart.
- BloC is overcomplicated and was rolled out poorly at the time (this has more to do with Flutter than Dart). The state management patterns felt like unbaked react (flux pattern) v1.
All this said, Dart will probably be around for a very long time. Fuschia makes a LOT of sense for Google to continue pursuing, which uses Flutter. Dart could be worse, and I think it's good enough for a bunch of usecases. If it were me, I wouldn't even choose it over Nativescript.
The Boring Flutter Development Show[3] was/is fantastic, I watched it religiously when I was learning and trying out Flutter -- having a big backer like google means there are always going to be dedicated resources and smart people behind Flutter which honestly probably matters more in the long run than Dart being a shit language. As Golang has shown us, you can just iterate to having a good language.
Seeing Sony embrace flutter for embedded things is pretty big as well[4]. Sony has a surprisingly strong track record of making technologically competent products:
- PS Vita (generally regarded as ahead of it's time)
- Sony SmartWatch 1 & 2 (I owned both, they were ahead of their time, and were very good quality, easily hackable)
- Sony XPeria phones & tablets (embraced open source and easy bootloader unlock, I own a tablet that I'm extremely happy with)
[0]: https://pub.dev/packages/sqflite
[1]: https://pub.dev/packages/json_serializable
[2]: https://pub.dev/packages/sqlite3
[3]: https://www.youtube.com/watch?v=qXAUNLWdTcw&list=PLjxrf2q8ro...
What are some alternatives?
capacitor - Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
react-native - A framework for building native applications using React
Apache Cordova - Apache Cordova Android
flutter-elinux - Flutter tools for embedded Linux (eLinux)
Titanium - 🚀 Native iOS and Android Apps with JavaScript
fastotv_pl - IPTV/OTT Solution
flutter_native_opencv - Using OpenCV natively in C++ in a Flutter app with Dart FFI
Ionic Framework - A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.
flutter_everywhere - Template Flutter Project for iOS, Android, Fuschica, MacOS, Windows, Linux, Web, Command Line, Chrome Extension
Meteor JS - Meteor, the JavaScript App Platform
wide-integer - Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.