NDSFactory
tilemap-studio
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NDSFactory | tilemap-studio | |
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1 | 3 | |
87 | 329 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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NDSFactory
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Tracking mentions began in Dec 2020.
tilemap-studio
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Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
- FLTK Rust: a new basics tutorial
What are some alternatives?
tiled - Flexible level editor
ImHex - 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
rom-properties - ROM Properties Page shell extension
OpenVSP - A parametric aircraft geometry tool
ZGB - Game Boy / Color engine with lots of features
fl_imgtk - FLTK image toolkit for some useful effects
fltk-rs-demos - Repo containing demo apps using the fltk crate
fltk-theme - A theming crate for fltk-rs
Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)
trayicon-rs - Tray Icon Rust
Arduino-SNES-controller-on-GameCube - Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.