tcod-haskell VS halma

Compare tcod-haskell vs halma and see what are their differences.

tcod-haskell

Haskell bindings to libtcod (by NCrashed)

halma

Chinese Checkers Haskell library, GUI application and Telegram bot (by timjb)
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tcod-haskell halma
0 0
5 15
- -
0.0 0.0
almost 3 years ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tcod-haskell

Posts with mentions or reviews of tcod-haskell. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tcod-haskell yet.
Tracking mentions began in Dec 2020.

halma

Posts with mentions or reviews of halma. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning halma yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing tcod-haskell and halma you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

battleships - Angewandte Funktionale Programmierung

Monadius - 2-D arcade scroller

tateti-tateti - Meta tic-tac-toe ncurses game.

h2048 - An Implementation of Game 2048

hs2048 - :1234: A 2048 game clone in Haskell.

aeson-tiled - Aeson instances for Tiled map editor types

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

ActionKid - A video game framework for haskell

ecstasy - :pill: a GHC.Generics-based entity component system

rattletrap - :car: Parse and generate Rocket League replays.

breakout - Breakout