MyGoodDoggoApp
Foodium
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MyGoodDoggoApp | Foodium | |
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2 | - | |
2 | 2,250 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 2 years ago | |
Kotlin | Kotlin | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MyGoodDoggoApp
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Clean Architecture VS. Official documentation!
On the other hand, reducing events by validating uuids is absurd. All you need to do is define a sealed interface implemented by data classes and objects as your event types. Use a single view model function that takes the type as input to reduce events. Examples can be seen here.
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Sharing my newly created MVVM template. Feedback wanted :)
Regarding state persistence, I'm currently relying on the activity/fragment itself to store and restore. I've used SavedStateHandle before and one problem I've found is that it doesn't persist across fragment attachments. I implemented state restoration in ThumbnailInfoFragment and ThumbnailInfoViewModel of demo project. I'm wondering if this is a good approach or if I should switch to SavedStateHandle. It seems I can directly store the State object in SavedStateHandle instead of reloading it with persistent parameters after process death.
Foodium
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Tracking mentions began in Dec 2020.
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