MxEngine VS HybridRenderingEngine

Compare MxEngine vs HybridRenderingEngine and see what are their differences.

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MxEngine HybridRenderingEngine
2 6
1,035 1,064
3.4% -
6.3 0.0
13 days ago almost 2 years ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MxEngine

Posts with mentions or reviews of MxEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

What are some alternatives?

When comparing MxEngine and HybridRenderingEngine you can also consider the following projects:

FlaxEngine - Flax Engine – multi-platform 3D game engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

ezEngine - An open source C++ game engine.

polymer - 🎨 graphics/interaction prototyping sandbox

OpenSceneGraph - OpenSceneGraph git repository

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

manta-ray - An open source physically based renderer.