MudBlazor
Godot
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MudBlazor | Godot | |
---|---|---|
43 | 2,744 | |
7,087 | 82,940 | |
3.5% | 2.1% | |
9.7 | 10.0 | |
7 days ago | 7 days ago | |
C# | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MudBlazor
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MudBlazor Identity Components
I don't think that new Identity pages will work with MudBlazor out of the box. Take a look at this GitHub issue: https://github.com/MudBlazor/MudBlazor/issues/7805
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Use Case Driven Development with Low-Code
The Blazor Server application uses the open source component MudBlazor, which I recommend to C# oriented developers. To keep the application simple, all data is stored in JSON files.
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Popups and bottom sheets in Blazor
You could use Mudblazor and Codebeam Mud extensions.
- Unit testing a Blazor form with MudBlazor controls using bUnit
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Can I build single-page apps with core, like react pages without refreshing the site?
Look up some Blazor UI / Component Libraries.Awesome-Blazor lists the more popular ones. The two I recommend are Mudblazor and Havit Blazor because the documentation is built using Blazor and the repos are open source on GitHub.
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Making little web toys/games? Better tools?
and you can use mudblazor components for free. https://mudblazor.com/
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.NET Blazor MAUI pull to refresh
I'm creating a Blazor MAUI project using MudBlazor, and I'm looking for a way to refresh a page on Android using the pull to refresh feature. By now the best result I've found is to surround all the with a tag as shown here but this would mean refreshing the whole content on the page, NavMenu included. I've also tried to implement the BcdLib/PullComponent: with this one I can refresh only the body of the page but I can't achieve a smooth refresh animation like in the first method.
- What your hidden nuget gems ?
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Asp.net Core updates in .NET 8 Preview 1
The load times and lighthouse score for the MUD Blazor site has put me off of Blazor entirely for anything public facing:
https://mudblazor.com/
- Using React components in Blazor apps?
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
Radzen Blazor Components - Radzen Blazor is a set of 70+ free native Blazor UI components packed with DataGrid, Scheduler, Charts and robust theming including Material design and FluentUI.
bevy - A refreshingly simple data-driven game engine built in Rust
Blazorise - Blazorise is a component library built on top of Blazor with support for CSS frameworks like Bootstrap, Tailwind, Bulma, AntDesign, and Material.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
MatBlazor - Material Design components for Blazor and Razor Components
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
fluentui-blazor - Microsoft Fluent UI Blazor components library. For use with .NET 6.0 or higher Blazor applications
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
blazor-bootstrap - A component library for bootstrap components.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
ursina - A game engine powered by python and panda3d.