MonoGame VS urho3d

Compare MonoGame vs urho3d and see what are their differences.

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MonoGame urho3d
95 24
10,718 4,265
1.7% -
9.0 9.8
6 days ago about 1 year ago
C# C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MonoGame

Posts with mentions or reviews of MonoGame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    https://github.com/MonoGame/MonoGame /
  • MonoGame VS kni - a user suggested alternative
    2 projects | 10 Oct 2023
  • OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
    2 projects | news.ycombinator.com | 19 Sep 2023
    Yes, it is possible, but you need to use a game framework not a game engine.

    Example of a game framework: http://www.monogame.net.

  • Unity's Trap
    3 projects | news.ycombinator.com | 17 Sep 2023
    Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame

    Webassembly support is spotty, though in progress AFAICT.

    Used by a few 2D games like Stsrdew Valley and Celeste.

  • Which tools should I use to create my game ?
    6 projects | /r/gamedev | 6 May 2023
    Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
  • What mobile game engine to choose for a simple multiplateforme gacha game?
    4 projects | /r/GameDevelopment | 4 May 2023
    - https://www.monogame.net/
  • Celeste's Software
    3 projects | /r/celestegame | 27 Mar 2023
  • Miasma Devlog 0: The first 40 days
    2 projects | /r/devblogs | 13 Mar 2023
    Almost everywhere I've worked over the last few years is using Unity, Unreal, or React to develop titles, but I have always enjoyed the lower level no batteries included development style of the XNA framework which was popularized during the Xbox360 era. More recently the framework has been reborn and modernized as MonoGame, while maintaining the same feel and development style.
  • Senior software engineer - what game engine should I start with ?
    5 projects | /r/gamedev | 6 Mar 2023
    I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
  • About game engines
    3 projects | /r/gamedev | 18 Jan 2023
    If you prefer a framework instead of an engine and editor they do exist, MonoGame is a popular one. I wouldn't recommend it unless you're doing it more as a hobby (in which case it's totally valid to do whatever suits you best), using engines with their editors and scripting languages is the industry standard.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.

What are some alternatives?

When comparing MonoGame and urho3d you can also consider the following projects:

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Stride Game Engine - Stride Game Engine (formerly Xenko)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

raylib - A simple and easy-to-use library to enjoy videogames programming

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

love - LÖVE is an awesome 2D game framework for Lua.

CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.

UnrealCLR - Unreal Engine .NET 6 integration

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge