MonoGame
EDStatusPanel
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MonoGame | EDStatusPanel | |
---|---|---|
95 | 6 | |
10,789 | 27 | |
1.4% | - | |
8.9 | 0.0 | |
7 days ago | almost 3 years ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
EDStatusPanel
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MFD's and Status Display( update to my cockpit post). These are better pictures of MFD/monitors.
I use voice attack with Eddi I can verbally control what appears on my right screen( coriolis, Inara, ect.) I also use opentrack with my phone camera for head tracking. The orange navigation panel is just from https://github.com/marcusscomputer/EDStatusPanel
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WIP Elite Dangerous setup. o7
That is a custom grid from https://github.com/marcusscomputer/EDStatusPanel. The "windows" are fully customizable, feed real-time information from elite to the program and can be moved into place.
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My status panel - now even cooler on the Raspberry Pi!
So the entire code is here with more details of usage in the Readme file: https://github.com/marcusscomputer/EDStatusPanel
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Improved version of my web based ED Panel:
I got it working earlier. You just need a lightweight php webserver. I used Uniform Server, but you can use whatever you want. Just run the self extracting exe file. Open the folder you just extracted to. Then open the "www" folder and delete everything inside. Next, copy all the files from the Github page into the "www" folder in the server folder. Then in the "inc.php" file change "C:\Users\$YOURUSERNAMEHERE$\Saved Games\Frontier Developments\Elite Dangerous" to match your windows user. Then go back to the main server folder and run "UniController.exe" (or start your web server of choice). Click start apache. Then visit http://localhost/panel.php. Voila one working ED panel.
- Built a Web based status monitor for ED, all in PHP. Updates every two seconds.
What are some alternatives?
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Stride Game Engine - Stride Game Engine (formerly Xenko)
raylib - A simple and easy-to-use library to enjoy videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
UnrealCLR - Unreal Engine .NET 6 integration
UrhoSharp - Code to integrate with the Urho3D engine
Wave Engine - This repository contains all the official samples of Evergine.
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC