MoltenVK VS wgpu

Compare MoltenVK vs wgpu and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by KhronosGroup)
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MoltenVK wgpu
103 194
4,522 10,846
1.7% 4.1%
9.0 9.9
6 days ago 5 days ago
Objective-C++ Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing MoltenVK and wgpu you can also consider the following projects:

DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

vulkano - Safe and rich Rust wrapper around the Vulkan API

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

MoltenGL

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

bevy - A refreshingly simple data-driven game engine built in Rust

dxvk-async

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.