MoltenVK
modorganizer2-linux-installer
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MoltenVK | modorganizer2-linux-installer | |
---|---|---|
103 | 239 | |
4,533 | 803 | |
1.7% | - | |
9.0 | 7.3 | |
about 19 hours ago | 11 days ago | |
Objective-C++ | Shell | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
modorganizer2-linux-installer
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How to prevent update on linux - a solution.
Normally, the appmanifest read-only works fine, but on Linux (or at least for me on PopOS 22.04) I had a problem with that method. Everytime I launched steam, it edited that file even in read-only mode. Also I use modorganizer2-linux-installer, which launches MO2 through default skyrim proton prefix.
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How To Mod Oblivion On The Steam Deck
ModOrganizer 2 For Linux
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OBSE Loader (mod loader for Oblivion) keeps crashing when loading/starting game
I’m not running OBSE by itself. I’m running it alongside Mod Organizer 2. This script will setup MO2 for you and set it so that Steam launches it automatically when you press play. Then, you’ll need to follow this doc to install OBSE alongside MO2. Hopefully that would setup all of your pathing correctly.
- It's not the Game. It's the Process
- New vegas at the airport
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Modding Oblivion
Use this script. It should set everything up for you so that MO2 launches automatically when you start Oblivion through Steam.
- Vortex install stuck at “installing dotnet”
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What is the feasibility of modding on Linux?
Using this MO2 installer I've got pretty much everything working through Steam's Proton in Fedora for SSE 1.6.640.
- Is it possible to download mods off of Nexus using the "Mod Manager Download" link?
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Cannot install Mod Organizer 2.
Hey, so I'm trying to install Mod Organizer 2 for Skyrim: Special Edition, specifically using this https://github.com/rockerbacon/modorganizer2-linux-installer
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
MoltenGL
skse64 - Skyrim SE Script Extender
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
dxvk-async
goldberg_emulator