MoltenVK
Vita3K
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MoltenVK | Vita3K | |
---|---|---|
103 | 63 | |
4,533 | 3,542 | |
1.7% | 3.3% | |
9.0 | 9.6 | |
about 24 hours ago | 6 days ago | |
Objective-C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
Vita3K
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Any ongoing work for porting the Vita development to a different SOC?
Don’t know about any ports, only Vita3K emulator that’s steadily improving: https://vita3k.org
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So I got the ps vita emulator on the quest 2
Vita3K, it's a cross-platform Vita emulator. And as the Quest runs Android, you can simply download the Android version and either sideload it into the Quest or if you already have a file manager installed in your Quest, just access the site directly from your Quest, download it and install.
- VITA 3K - Older version 0.1.5
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Persona 4 Golden on phone is amazing!
Android emulator Vita3K got new update, and now Persona 4 Golden runs very well on it, no more crashes or lags.
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When you finally get the money to buy persona but the sale has ended.
I would never ever do anything so bad but just so you don't use it here is one for P4G
- Vita3K - An Experimental PSVita Emulator
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Man... these Github reports on Vita3K are getting wild
For those who wish to "properly" report for android specific issues, put in the Android Repository or if its a game specific issue, the Compatibility repository not in the Main Repository.
- New Vita3K 0.1.4 released
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VITA3K Android Tales of hearts boss gameplay
Yeah https://vita3k.org/
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Has anyone found a fix for Persona 4 Golden crash on Vita3k?
If you genuinely care about a fix for the game, you're better off assuming nobody has the answer to minor issues like these and instead creating an issue (if it doesn't exist yet) on the Vita3K Github, and adding as MUCH information as you can. Logs, Full Device + Driver Information, what worked, what didn't, etc. https://github.com/Vita3K/Vita3K/issues
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
ppsspp - A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
MoltenGL
yuzu - Nintendo Switch emulator
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
vita2hos - [WIP] PlayStation Vita to Horizon OS (Nintendo Switch OS) translation layer
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
citra - A Nintendo 3DS Emulator
dxvk-async
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.