MoltenVK
DXVK-macOS
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MoltenVK | DXVK-macOS | |
---|---|---|
103 | 18 | |
4,533 | 172 | |
2.0% | - | |
9.0 | 4.3 | |
1 day ago | 4 months ago | |
Objective-C++ | C++ | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
DXVK-macOS
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GTA V DXVK fix (tutorial)
I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
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F1 2020 Keeps crashing on CrossOver
And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Overwatch 2 works on mac m1 FINALLY!
DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
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My personal grievances with AppleGamingWiki
For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
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KSP 2 on Mac OS and performance optimizations
For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
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CrossOver 22.1.0 Far Cry 3
Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
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Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Wineskin Winery - What's the difference between MoltenVK and DXVK?
According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?
What are some alternatives?
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
Proton - Compatibility tool for Steam Play based on Wine and additional components
MoltenGL
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
dxvk-async
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Vita3K - Experimental PlayStation Vita emulator
WineskinServer - Wineskin