MoltenVK
Cemu
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MoltenVK | Cemu | |
---|---|---|
103 | 151 | |
4,533 | 6,391 | |
1.7% | 5.6% | |
9.0 | 9.2 | |
1 day ago | 4 days ago | |
Objective-C++ | C++ | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
Cemu
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could not find all required packages: fmt <10.0.0
Edit : It's being worked on by the cemu devs https://github.com/cemu-project/Cemu/pull/924
- The one issue with the Steam Deck isn't the Steam Deck
- Cemu Wii u emulator ios
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wifi problem possibly caused by cemu?
if cemu.info is then yeah
- Anyone know how to fix these weird glitches?
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Backing up cemu for use on new windows installation
you'll have to install the Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe from http://cemu.info/ again, but yeah, thats it. If you have any change to the cemu.exe file you'll have to also do it again.
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Wii U USB Helper Emulation Download Error
You download Cemu yourself from https://cemu.info and follow the Cemu setup guide from https://cemu.cfw.guide/
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Who exactly is this? Just bought the Game.
If you hop on over to r/roms though they have a pinned megathread which links to trusted sources (often on a site as reputable as archive.org). Grab the Tekken Tag Tournament 2 Wii U Edition .wua from here and run it on CEMU instead of trying to locate the PS3 version. Wii U emulation is much further along so this will run better anyway and CEMU doesn't require additional BIOS for setup iirc.
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Is Nvida making CEMU darker on Wayland?
I found this report on GitHub talking about it and the root cause seems to be that Nvidia drivers lack support for:
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Getting this when trying to use vulkan on linux. Does anyone know what's causing this? opengl works
Ok, since the problem seems to be wayland, can you try to start with GDK_BACKEND=x11 cemu? Have you tried the official appimages here? Are the 32-bit versions of the drivers installed? (e.g. lib32-vulkan-radeon). Is your hardware nvidia (it has issues on wayland)?
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
yuzu - Nintendo Switch emulator
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
citra - A Nintendo 3DS Emulator
MoltenGL
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
OpenEmu - 🕹 Retro video game emulation for macOS
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
pineapple-src - A former citrus fruit-named emulator's Early Access source code
dxvk-async
WinREPL - x86 and x64 assembly "read-eval-print loop" shell for Windows