ModBuddy VS rpfm

Compare ModBuddy vs rpfm and see what are their differences.

ModBuddy

Mod buddy is a mod manager created with extensibility in mind (by OlavStornes)

rpfm

Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games. (by Frodo45127)
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ModBuddy rpfm
5 46
35 326
- -
3.3 9.6
11 months ago 4 days ago
Python Rust
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ModBuddy

Posts with mentions or reviews of ModBuddy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-21.

rpfm

Posts with mentions or reviews of rpfm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-26.
  • Using cheat engine to buff only one unit
    1 project | /r/totalwar | 19 Jun 2023
    Learn to mod, that's easily doable with RPFM: https://github.com/Frodo45127/rpfm.
  • Did they remove the "no friendly dmg" from blessed field trebuchet?
    1 project | /r/totalwar | 14 Jun 2023
    RPFM (modding tool for total war games) accessing the game's database https://github.com/Frodo45127/rpfm
  • How to install WH3 mods manually? (Battle Chants Revived went missing and broke my campaign)
    1 project | /r/totalwar | 5 Mar 2023
    The only thing I can think of is that it was saved as a movie pack (which is generally bad practice). That is a trick that some people use to forcibly override other mods. You could grab Rusted Pack File Manager and save it as a new mod pack if you want to persist with using it. RPFM is currently pushing betas for the next big update, so I'd stick with an older stable build for now - https://github.com/Frodo45127/rpfm/releases/tag/v3.0.16
  • Questions about champions of chaos newer lords faction console keys for modders out there
    1 project | /r/totalwar | 4 Mar 2023
    I see I will need to look up a tutorial on this program then. Does this download link seem right? https://github.com/Frodo45127/rpfm
  • Guide to installing Grimhammer 3 and other mods on Epic Games (Should work for other Warhammers)
    1 project | /r/totalwar | 1 Feb 2023
    I'd suggest replacing the old packfilemanager by the standard modding tool everyone uses today https://github.com/Frodo45127/rpfm
  • Warhammer 2 on Epic. Modding help! I got some to work but not all I wanted.
    1 project | /r/totalwar | 28 Jan 2023
    Open the file with rusted pack file manager (RPFM) https://github.com/Frodo45127/rpfm . DO ALL THE IMPORTANT STUFF LIKE Chose the path + chose the Game before opening file, also download the other two files I forgot the name of. But very important. It prompts you at the beginning. So it's quite helpful.
  • Warhammer 3 version 2.3 mod combability?
    1 project | /r/totalwar | 31 Dec 2022
    And the second tip: pick up one of these basic mods to serve as a dumpster (in the good sense). For example, I am the creator of the beastmen rebels mod, I did it not only because I wanted to share with the community and blablabla... there is actually a second reason, in "secret" I used this mod to unload everything else that felt minor and inconsequential (or simply mods that I want to backup), merging everything into one big ass file, that way you can extrapolate the mod limit and keep things more organized at the same time. By using the RPFM, you can easily merge mods as much as you want, it's really easy. So, if the game is getting unstable and you have a lot of minor mods taking up space, merge everything and organize the madness. Back in Warhammer 2, I subscribed to 150 mods and I had another 15 mods merged into the beastmen rebels. Creative Assembly is like the poor cousins of Bethesda, their games need mods to be playable and fun, it's a necessity
  • Is there a way to update a mod that is not mine?
    1 project | /r/totalwar | 23 Nov 2022
    If you want to edit and create mods, grab RPFM and peruse some guides in the Modding Den Discord. A lot of Total War modding ultimately boils down to spreadsheet editing, but even that can get pretty complex when you start dealing with multiple levels of cross-table references. And then there are script-based mods, which require knowledge of Lua, and various model and texture edits which are a whole other skillset (and tool chain).
  • How to edit unit stats without a mod in Warhammer 3?
    1 project | /r/totalwar | 9 Nov 2022
    some reading to create a mod with RPFM : https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies#Chapter_3_-_Making_a_Mod
  • Update 2.0 / Immortal Empires Release Megathread
    1 project | /r/totalwar | 31 Aug 2022
    You get this handy tool. Make a new packfile (ctrl+n), right click on the new unknown.pack > add > add from packfile, and add the .pack for the mod you want. It should open in a tab like this. Double click on that pack (the line highlighted in the image) and you should see its stuff get added to the list on the left. Do that for every mod you want in the pack, then save the packfile. Give it a name without any spaces. Put that .pack in Steam\steamapps\common\Total War WARHAMMER III\data.

What are some alternatives?

When comparing ModBuddy and rpfm you can also consider the following projects:

CKAN - The Comprehensive Kerbal Archive Network

WolvenKit - Community Mod editor/creator for REDengine games.

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs

pax - 📦 The MC modpack manager for professionals.

betterww - Better Wind Waker

bat - A cat(1) clone with wings.

GameHub - All your games in one place

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.

starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!