MockingBird
kajiya
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MockingBird | kajiya | |
---|---|---|
9 | 19 | |
33,736 | 4,557 | |
- | 1.1% | |
5.8 | 4.4 | |
about 2 months ago | 2 months ago | |
Python | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MockingBird
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Need a deep fake for my girlfriend
piece of recordings MockingBird
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Hacker News top posts: Dec 28, 2021
Mocking Bird โ Realtime Voice Clone for Chinese\ (45 comments)
- Clone a voice in 5 seconds to generate arbitrary speech in real-time
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Top 10 trending github repos of the week๐.
View on GitHub
kajiya
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, ๐ global illumination ๐, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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Bevy game engine v0.6.0 released
This release constitutes a massive rendering API rework. You can think of it more as a foundation that makes it easier to implement better rendering features in the future.
If you check the release notes[0], you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation.
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. There's already several people using Bevy with Embark's kajiya renderer[1].
[0] https://bevyengine.org/news/bevy-0-6/#what-s-next-for-bevy
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Hacker News top posts: Dec 28, 2021
Rust: Experimental real-time global illumination renderer\ (12 comments)
- Cornell McRay T'Racing
What are some alternatives?
Real-Time-Voice-Cloning - Clone a voice in 5 seconds to generate arbitrary speech in real-time
cuckoo - Cuckoo Sandbox is an automated dynamic malware analysis system
Speech-enhancement - Deep learning for audio denoising
SimSwap - An arbitrary face-swapping framework on images and videos with one single trained model!
bevy_egui - This crate provides an Egui integration for the Bevy game engine. ๐บ๐ฆ Please support the Ukrainian army: https://savelife.in.ua/en/
CombineExpectations - Utilities for tests that wait for Combine publishers
uptrace - Open source APM: OpenTelemetry traces, metrics, and logs
Cuckoo - Boilerplate-free mocking framework for Swift!
Mockingjay - An elegant library for stubbing HTTP requests with ease in Swift
Guava - A Swift test double library. Guava - looks like an apple but it's not.
OHHTTPStubs - Stub your network requests easily! Test your apps with fake network data and custom response time, response code and headers!
go - The Go programming language