Mixin
Visual Studio Code
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Mixin | Visual Studio Code | |
---|---|---|
13 | 2,840 | |
1,314 | 158,095 | |
1.2% | 1.0% | |
6.0 | 10.0 | |
3 months ago | 4 days ago | |
Java | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mixin
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Hello I would try to start Modding in Minecraft. Have you any advice or good tutorial for beginning ?
And one day maybe you'll need that to inject code into specific location, but it's to do advanced things: https://github.com/SpongePowered/Mixin/wiki
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Can someone with an coding brain tell me where the problem is? i dont even have a mod named "spongepowered"
SpongePowered isn't a Mod, they're the group that maintain the Framework for Mixins. The next mod in the stacktrace is cpw.mods.modlauncher
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MineFortress beta is here! More professions, custom buildings, combats and some other things that I worked on during the past months! Let me know what do you think
That source was probably outdated. Forge didn't natively allow you to do that. You could do Java voodoo to allow a library that implemented(? Not sure if it implemented the feature or simply allowed it to be used in a specific way) Mixins, those allow you to modify the game's bytecode. Modern Forge has that library natively. Source: First paragraph of https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge
- A Critique of Mojang, and Microsoft. I couldn't post this in r/minecraft for some dumb reason. feel free to critique me if you want!.
- Any advice for a new mod maker?
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Scratch Is a Big Deal
These days Mojang provides obfuscation maps, so you can work with proper class and method names (though no parameter or local variable names). There's also been a lot of effort been put into the tooling. Nowadays there exists Gradle plugins that will download the game jar, decompile it and deobfuscate it using the official mappings. You develop against the deobfuscated code, then the plugin will turn the unobfuscated names back into their obfuscated versions when you compile. There's also been technology developed that lets you easily modify specific parts of a method in the game, so you can e.g. insert calls to your own functions at runtime.[1] This saves from you having to modify the game jar itself.
[1]: https://github.com/SpongePowered/Mixin
- How tf do i set up mixins
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New open source Java decompiler
quilt (and fabric) take mojang's jar and preprocess it similarly, but the rest of the modifications to the code are done at runtime using a ridiculously powerful instrumenting classloader. the game is not decompiled at all, other than giving you something to look at in the IDE.
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Questions on Coremods
If you can't use the API, I suggest you to use Mixins or really asking yourself if your idea should worth the instability/effort of creating a coremod.
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Minecraft 1.18 Pre-Release 2: Minecraft 1.18 will require Java 17
see spongepowered's mixin wiki
Visual Studio Code
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scrape-yahoo-finance
Visual Studio Code (VS Code): Developed by Microsoft, VS Code is a lightweight yet powerful IDE with extensive support for Python development through extensions. It offers features like IntelliSense, debugging, and built-in Git integration.
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XDebug with WP-Setup
In VSCode for example this can be easily done by adding the following .vscode/launch.json file:
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I can't stand using VSCode so I wrote my own (it wasn't easy)
I had a near-identical experience. I looked into switching in 2019 and ran into this 2016 bug which was a showstopper for me. Fixed it myself, grand total 4 line diff. https://github.com/microsoft/vscode/issues/10643
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Employee Management System using Python.
When working in Visual Studio Code (VS Code), always create a new Python file for your project.
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A deep dive into progressive web apps (PWA)
Code Editor: Choose a code editor like Visual Studio Code that offers good support for web technologies and extensions for PWA development.
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Build a Music Player with Python
When working in Visual Studio Code (VS Code), create a new Python file for our music player project. It's helpful to have separate files for different parts of your project.
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Why single vendor is the new proprietary
https://github.com/microsoft/vscode/forks
27,000 people seem to have done so.
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Scrape Redfin Property Data
Choosing IDE: Selecting a suitable Integrated Development Environment (IDE) is crucial for efficient coding. Consider popular options such as PyCharm, Visual Studio Code, or Jupyter Notebook. Install your preferred IDE and ensure it's configured to work with Python.
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"Just Start!" - A double-edged sword.
I was doing it all wrong, designing and developing on the fly, using the same tool - VScode; Making one step forward and ten back when I mess up with good code while trying to get rid of the bad. I had gotten away with it for three pages, but it had finally caught up with me.
- Zed Multibuffers not planned for VSCode
What are some alternatives?
fabric-example-mod - Example Fabric mod
thonny - Python IDE for beginners
MCPConfig - Public facing repo for MCP SRG mappings.
reactide - Reactide is the first dedicated IDE for React web application development.
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
Spyder - Official repository for Spyder - The Scientific Python Development Environment
jabel - Jabel - unlock Javac 9+ syntax when targeting Java 8
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
Perses - A project to cause (controlled) destruction on your jvm application
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
lwjgl - [LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
vscodium - binary releases of VS Code without MS branding/telemetry/licensing