Misery VS MWEngine

Compare Misery vs MWEngine and see what are their differences.

MWEngine

Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio. (by igorski)
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Misery MWEngine
1 1
0 253
- -
0.5 2.5
over 3 years ago about 2 months ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Misery

Posts with mentions or reviews of Misery. We have used some of these posts to build our list of alternatives and similar projects.

MWEngine

Posts with mentions or reviews of MWEngine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Misery and MWEngine you can also consider the following projects:

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

r8brain-free-src - High-quality pro audio resampler / sample rate converter C++ library. Very fast, for both audio resampling and time-series interpolation.

hellomello - Experiments with writing Android apps in Nim

AudioSynthesizer - Синтезатор на ESP32

libtorrent4j - libtorrent for java, a swig Java interface for libtorrent

ELFIO - ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library

MiraiCP - c++ SDK of Mirai

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II

bytetosound - Reads raw data and outputs it as a wave file

nCine - A cross-platform 2D game engine

LabSound - :microscope: :speaker: graph-based audio engine