MiniRT
McCode
MiniRT | McCode | |
---|---|---|
1 | 1 | |
30 | 76 | |
- | - | |
0.0 | 9.9 | |
almost 3 years ago | 6 days ago | |
C | Fortran | |
MIT License | GNU General Public License v3.0 only |
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MiniRT
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Help with surface normals
I have written it out myself using two small functions in less than 30 lines. Code may seem a bit messy due to lack of operators, it was for a C school project.. 😅
McCode
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Valheim cannot come to Mac because they don’t have a Mac computer in their studio.
I'm talking about stuff like Geant4 or MOOSE or McStas/McXTrace (and all the plugins for things like that, etc.), off the top of my head.
What are some alternatives?
MinecraftC - A Raytraced Minecraft Classic 0.0.30a port to C
3D-Raycaster-Engine - OpenGL Raycaster written in C.
raylib - A simple and easy-to-use library to enjoy videogames programming
FluidX3D - The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
raytraCer - A C implementation of the Raytracer by Peter Shirley
C-Raytracer - A CPU raytracer from scratch in C
c-ray - c-ray is a small, simple path tracer written in C
Koko - Koko is raytracing software for the design and analysis of optical imaging and illumination systems
minimal_window - A very small C library for putting pixels on the screen, perfect for software raytracing projects.
Enzyme - High-performance automatic differentiation of LLVM and MLIR.
Multipipe_tutor - C multi-pipe implementation, dissection and explanation.