Minestom
DecompilerMC
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Minestom | DecompilerMC | |
---|---|---|
31 | 7 | |
2,095 | 591 | |
2.9% | - | |
9.4 | 4.3 | |
4 days ago | 11 days ago | |
Java | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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Minestom
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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Software that should be FOSS
Even if performance is your worry, Minestom is an open-source barebones reimplementation of the minecraft server. With this, you can make extremelly custom things and let people connect using the default vanilla client. Of coruse, you can pair this with a mod if you want to.
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What software would I need
Depends on what you're doing on said server. If it doesn't require vanilla mechanics then Minestom might suit the job well. Other than that, I'd recommend Paper, Purpur or Pufferfish.
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how hypixel works ?
It's unlikely to achieve have such performance and feature using Paper/Bukkit/Spigot or the one provided by Mojang. If you want to write your own server-side software, you could use Minestom.
- Building a custom minecraft server
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Help! Minecraft School club suddenly got big...
This is quite a difficult questions because it depends on which type of Minecraft is currently being used (java, bedrock, education). The hardware available for the server as well as the ages of the students. Normal Minecraft servers are notoriously single threaded which makes it hard to host a server for 75 without good hardware. You could look into a project called minestom which is a nice library for making a multi threaded server, but it would require the students to program the server themselves. Which definitely could be fun and educational, but isn't doable with younger students
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Multi-core work load distribution hard
It is called Minestom. Its not done, but here is the website and discord. If you check out the showcase channel in the discord you'll see some pretty cool stuff they've made with the current program.
- Lemásoltam az r/place-et a Minecraftban
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I want to stress test a 1.18 server (simulating players behaviour).
Im experimenting with Minestom and I want to make some crazy stress tests (1k users).
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Setting up Minecraft hosting for 300+ players
Also to add to this, if you don't need full vanilla functionality and are more focus on higher player count than something slightly more experimental but more performant might be your best bet like GlowstoneMC (glowstone supports paper plugins) or Minestrom
DecompilerMC
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I'm a code digger , ask me to do anything
Honestly the way I learned is just downloading the code (https://github.com/hube12/DecompilerMC or https://github.com/QuiltMC/quilt-mappings are probably the best ways right now) and poking around until I found what I was looking for.
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Does anyone has any idea of how to make Shadow Items in 1.18
I have no clue how item shadowing in 1.18 is possible but if you want to have a look at the source code you could try MCP Reborn which even allows you to modify the code and run it easily, though not all variables are deobfuscated. You can also use the official obfuscation mappings to manually decompile Minecraft (wiki article or use DecompilerMC to automate that task (with this method afaik nothing is obfuscated but there is no function to run the code. It would probably be quite easy to port the gradle tasks from MCP reborn or create your own but I’m not a Java dev so I’m not sure)
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Where could I learn more about Minecraft mechanics?
this tool for code with mojang mappings(no parameter names): https://github.com/hube12/DecompilerMC
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Tuinity just announced it is being shut down and all of its changes are being merged into paper
You can use DecompilerMC to decompile the latest versions and MCP to decompile older versions. Minecraft's code is definitely a giant mess of spaghetti, although maybe not as bad as it used to be.
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Where do I find the source code for pistons?
If you do wanna look at mc code though, you can use DecompilerMC, or just download the fabric example mod and run the genSources gradle task
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Minecraft Source Code
If you do wanna deobfuscate and decompile it tho, look into yarn or DecompilerMC
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Those 1.17 caves are huge...
2) Use this, it uses mojang mappings https://github.com/hube12/DecompilerMC 3) Use mcp-reborn (mcpconfig) which use modcoderpack mappings https://github.com/Hexeption/MCP-Reborn
What are some alternatives?
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
yarn - Libre Minecraft mappings, free to use for everyone. No exceptions.
C2ME-fabric - A Fabric mod designed to improve the chunk performance of Minecraft.
carpet-fixes - fabric-carpet extension mod which attempts to fix as many vanilla minecraft bugs as possible. Feel free to add as many fixes as you want! Currently 220+ Fixes!
Mockneat - MockNeat - the modern faker lib.
Starlight - Rewrites the light engine to fix lighting performance and lighting errors
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
MCP-Reborn - MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-1.20.1)
quilt-mappings - Quilt's Mappings for Minecraft
Limbo - Standalone Limbo Minecraft Server (Currently 1.20.4)
Enigma - This is a fork of cuchaz's Enigma, a deobfuscation/remapping tool for Java software.