Visualization Library VS OpenMesh, 7.0

Compare Visualization Library vs OpenMesh, 7.0 and see what are their differences.

Visualization Library

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X. (by MicBosi)

OpenMesh, 7.0

By etlapale
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Visualization Library OpenMesh, 7.0
0 0
328 17
- -
0.0 0.0
8 months ago about 7 years ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Visualization Library

Posts with mentions or reviews of Visualization Library. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Visualization Library yet.
Tracking mentions began in Dec 2020.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Visualization Library and OpenMesh, 7.0 you can also consider the following projects:

OpenSubdiv - An Open-Source subdivision surface library.

OpenSceneGraph - OpenSceneGraph git repository

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

urho3d - Game engine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenVDB - OpenVDB - Sparse volume data structure and tools

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio