MatrixVFX VS Anime-Speed-Lines

Compare MatrixVFX vs Anime-Speed-Lines and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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MatrixVFX Anime-Speed-Lines
1 1
466 229
- -
0.0 2.6
about 2 years ago 11 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MatrixVFX

Posts with mentions or reviews of MatrixVFX. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MatrixVFX and Anime-Speed-Lines you can also consider the following projects:

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

OutlineFilter - ⬜ Outline post effect for Unity Urp

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.