Masonry
SnapKit
Masonry | SnapKit | |
---|---|---|
- | 12 | |
18,051 | 19,978 | |
0.0% | 0.3% | |
0.0 | 4.9 | |
over 1 year ago | 4 months ago | |
Objective-C | Swift | |
MIT License | MIT License |
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Masonry
We haven't tracked posts mentioning Masonry yet.
Tracking mentions began in Dec 2020.
SnapKit
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FixFlex alternatives - Stevia and SnapKit
3 projects | 12 Jan 2024
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Storyboard vs Programmatic UI
I’ve been using Xcode for the last 13 years or so, and my advice is - us whatever is comfortable and makes sense to you. I use all 3: code*, storyboard and interface builder (xib). They all have their strengths and weaknesses. Storyboards are nice for quick simple screens with table/collection views and cell templates, but sucks when working in a team (merge conflicts on xml files is not fun). Interface builder has the advantage of being really quick for standalone viewcontrollers and views (after some code that takes away the boilerplate part of loading views from nibs) and minimized the git issues. And code is fun when you’re using anchors and frameworks like snapkit (https://github.com/SnapKit/SnapKit) but even when I was doing visual constrains using strings it was fine. Anyway, just try to learn a bit of everything and see what resonates with you. There are no right answers, just preferences.
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I’ve never thought about what it actually does
If you need to use Auto Layout, I recommend using a wrapper SDK like SnapKit https://github.com/SnapKit/SnapKit that is less verbose and less error-prone and assigns translatesAutoResizingMaskIntoConstraints and isActive automatically.
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why is UIKit much harder than SwiftUI?
With a library like SnapKit, you can still have the terse, declarative coding style of UIKit. Hell, I once wrote my own poor-man's version of SnapKit on a whim because writing out constraint code manually got tedious.
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📌 Pin — a tiny library that makes working with AutoLayout easier
SnapKit (19k⭐️) has been providing almost the same thing for years. It is already a standard for many companies.
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What can be done with UIKit that can't be done with SwiftUI?
With something like SnapKit (I actually rolled my own poor man's version in like 10 minutes, before learning that SnapKit existed), SwiftUI no longer appeals to me because of it's declarative-style DSL.
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Cracking the iOS Interview
SnapKit - Autolayout DSL for iOS & OS X
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When looking for SwiftUI information, can I learn by looking at the equivalant UIKit solution, or are they too different?
This. And if you want to learn AutoLayout without the verbosity/complexity of Apple's own APIs, I would look into using SnapKit.
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Awesome macOS Libraries List
SnapKit - A Swift Autolayout DSL. Language: Swift.
- What are some good UI libraries for UIKit/Appkit?
What are some alternatives?
PureLayout - The ultimate API for iOS & OS X Auto Layout — impressively simple, immensely powerful. Objective-C and Swift compatible.
PinLayout - Fast Swift Views layouting without auto layout. No magic, pure code, full control and blazing fast. Concise syntax, intuitive, readable & chainable. [iOS/macOS/tvOS/CALayer]
Stevia - :leaves: Concise Autolayout code
FlexLayout - FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.
TinyConstraints - Nothing but sugar.
YogaKit
Bond - A Swift binding framework
Cartography - A declarative Auto Layout DSL for Swift :iphone::triangular_ruler:
FLKAutoLayout - UIView category which makes it easy to create layout constraints in code