manim
manim
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manim | manim | |
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149 | 143 | |
18,001 | 57,174 | |
3.5% | - | |
8.9 | 8.8 | |
4 days ago | 8 days ago | |
Python | Python | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
manim
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I'm new to try manim and it met some questions TypeError: __init__() got an unexpected keyword argument 'line_join'
I created a separate environment using miniconda, installed python9, ffmpeg and Miktex. In addition, miktex has been updated to the latest version. When I try to run the official test code located at https://github.com/ManimCommunity/manim/blob/main/example_scenes/basic.py, it successfully runs 4: SquareToCircle but cannot run 1: LineJoints. Here is the failing code. Can you help me take a look?
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Old blog of Matt Henderson, beautiful math animations
I recently wanted to make something similar and I completely fell in love with https://www.manim.community/ created by 3B1B.
- Animated AI
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Text-to-CAD: Risks and Opportunities
https://github.com/gumyr/build123d :
> Build123d is a python-based, parametric, boundary representation (BREP) modeling framework for 2D and 3D CAD. It's built on the Open Cascade geometric kernel and allows for the creation of complex models using a simple and intuitive python syntax. Build123d can be used to create models for 3D printing, CNC machining, laser cutting, and other manufacturing processes. Models can be exported to a wide variety of popular CAD tools such as FreeCAD and SolidWorks.
> Build123d could be considered as an evolution of CadQuery where the somewhat restrictive Fluent API (method chaining) is replaced with stateful context managers* - e.g. with blocks - thus enabling the full python toolbox: for loops, references to objects, object sorting and filtering, etc.*
"Build123d: A Python CAD programming library" (2023) https://news.ycombinator.com/item?id=37576296
BREP: Boundary representation: https://en.wikipedia.org/wiki/Boundary_representation
Manim, Blender, PhysX, o3de, [FEM, CFD, [thermal, fluidic,] engineering]: https://github.com/ManimCommunity/manim/issues/3362
NURBS: Non-Uniform Rational B-Splines: https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline
NURBS for COMPAS: https://github.com/gramaziokohler/compas_nurbs :
> This package is inspired by the NURBS-Python package, however uses a NumPy-based backend for better performance.
> Curve, and Surface are non-uniform non-rational B-Spline geometries (NUBS), RationalCurve, and RationalSurface are non-uniform rational B-Spline Geometries (NURBS). They all built upon the class BSpline. Coordinates have to be in 3D space (x, y, z)
test_curve.py, test_surface.py
compas_rhino, compas_blender
Blender docs > Modeling Surfaces; NURBs implementation, limits, challenges:
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Ask HN: What would you show an interviewer if they asked you for code samples?
A template language that I wrote for generating HTML. Meant to be included as a C++ library. https://github.com/Ghoti-io/Tang
Plenty of other C++ code of mine is on Github (such as a bunch of utility stuff, a thread pool, and a HTTP server that I'm writing from scratch), even though I would only call myself an intermediate C++ programmer. I just happen to like the language.
Or, if I had to throw other stuff into the mix, a fairly recent patch to Manim (Python) that got accepted (https://github.com/ManimCommunity/manim/pull/3155).
If I were really pressed, I would dig up a lot of my Drupal (PHP) stuff that I did years ago.
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What are you rewriting in rust?
I would love to have this https://github.com/manimCommunity/manim written in Rust. There have been previous attempts (bevy_manim and another one using nannou) but all of them are outdated
- Ask HN: What packages can be used to create interactive mathematics simulations?
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Manim Slides v4.14 - Slides to PDF conversion, JOSE paper, automatic detection for background color and resolution, and more
NOTE: Manim Slides a Python tool that extends Manim, a math animation engine developed by the very popular Youtube 3Blue1Brown. In short, Manim Slides offers the possibility to present a sequence of animations in a PowerPoint-like manner, using its own graphical interface, with RevealJS for HTML embedding, or with PowerPoint.
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What are some tools to help in visualizing concepts
If you are talking about making visualisations for other people it would depend if you want to make them interactive, static, or a mix of the two. Iโm not really sure what to recommend given I donโt know - but here are a few places to start: - Python tutor - manim - processing - graphviz - simple but good - draw.io
manim
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Where Is Noether's Principle in Machine Learning?
Not quite what you're looking for, but worth pointing out that Grant Sanderson of 3Blue1Brown has published the "framework" he uses for his math videos on GitHub.
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3Blue1Brown Calculus Blog Series
3b1b uses a python library for creating those videos.
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Why do people think animation involves a ton of coding?
Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
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Online classes in china ๐ฅ
I'm not completely sure if they used manim here, but 3b1b made a python library called manim for making math animations.
Probably used this for the animation: https://github.com/3b1b/manim
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What language for creating mathematical modeling program?
3blue1brown has had success with (their tool) manim, which uses Python.
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faer 0.8.0 release
It would be interesting to see this library applied in a Rust version of Manim
- How to make visual representations of solving problems
- Is the Python code for the animations in the videos ever posted anywhere?
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Let's build GPT: from scratch, in code, spelled out by Andrej Karpathy
In case you're not aware, 3B1B has a Github repo for the engine he uses for the math animations so that others can use it to make similar things: https://github.com/3b1b/manim
There's also a loose group of people already doing the visual learners "explainers" thing over here: https://explorabl.es/ (you can scroll down for links to tools they use to make their explainers).
But yes, I also feel this is an important development and that this should be an ongoing way of teaching people things. Formal education has IMO stalled out around the printing press but there are massive opportunities on computers (and especially on globally networked computers) to take that a step further and leverage the capabilities of computers to make education even more engaging and information-dense.
What are some alternatives?
Javis.jl - Julia Animations and Visualizations
geogebra - GeoGebra apps (mirror)
reanimate - Haskell library for building declarative animations based on SVG graphics
processing - Source code for the Processing Core and Development Environment (PDE)
Tools-to-Design-or-Visualize-Architecture-of-Neural-Network - Tools to Design or Visualize Architecture of Neural Network
cheatsheets - Official Matplotlib cheat sheets
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization ๐๐พ
python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs โ
NumPy - The fundamental package for scientific computing with Python.
jupyter-manim - manim cell magic for IPython/Jupyter to show the output video