Magpie
gamescope
Our great sponsors
Magpie | gamescope | |
---|---|---|
153 | 56 | |
7,169 | 2,633 | |
- | 4.7% | |
8.9 | 9.7 | |
5 days ago | 1 day ago | |
HLSL | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Magpie
- Legion Go Update 12.08.23
- Older VN's don't fullscreen correctly on my tv.
-
If you are to game at 720p on a bigger resolution monitor, do you run it Fullscreen(= blurry but full-sized screen) or Windowed(= sharp but small screen)?
depending on the game, fsr(or dlss if you have the option) may be available in options to help you out, otherwise you could give a free option a go, such as Magpie
-
[First Impression] ROG Ally and Ayaneo 2021 as RPG/Visual Novel machines
For games that won't go full screen, at least we have Magpie as a last resort. The experience won't be as seamless though...
-
Downscaling resolution to 1080p is blurry
Another thing you can try is playing the game in a borderless window at a lower resolution and using Magpie to upscale it to fullscreen. Magpie offers a variety of upscaling options that can produce a less blurry image than the bilinear interpolation that is typically done when upscaling by the GPU or display.
-
Live Upscale Videos On PC/Steam Deck
Configure VLC to play the video in an extra window with the same resolution as the video source and upscale the window to fit the screen. On Windows 10 the FSR upscaling can be achieved with Magpie. On the Steam Deck the system built-in FSR/CAS combination is used.
-
How to black out rest of monitor when using a window/app that I don’t want to enlarge to full screen?
Something else that may also be of interest is Magpie. It's a tool to upscale windowed content into fullscreen with a variety of upscaling methods available.
-
3d pc gaming nReal Air Works Great
also using enabled antialiasing in game settings (or even globally set in video driver) consume much less resources then rendering full size bigger resolution image for reducing aliasing. there are also such tools like Magpie (https://github.com/Blinue/Magpie/blob/main/README_EN.md) or Lossless Scaling tool from Steam. they enable FSR supersampling to any game on any GPU.
-
[Linux Gaming] Y a-t-il quelque chose comme Magpie ou une échelle sans perte pour Linux?
https://github.com/blinue/magpie https://store.steampowed.com/app/993090/lossless_scaling/
-
Bought the game and played last night…. Absolutely incredible……
To everything that the community has said, I also want to add that No Man's Sky has FSR tech (the game runs at a lower resolution and it's upscaled). You can use Magpie or even better, Losless Scaling to create a similar effect in SC and win some extra frames :)
gamescope
-
The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
-
Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
-
BG3 splitscreen on two monitors?
Use gamescope.
-
Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
-
Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
-
FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
Magpie - English Translation of Magpie
gamemode - Optimise Linux system performance on demand
FidelityFX-FSR - FidelityFX Super Resolution
holoiso - SteamOS 3 (Holo) archiso configuration
waifu2x - Image Super-Resolution for Anime-Style Art
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Proton - Compatibility tool for Steam Play based on Wine and additional components
sway - i3-compatible Wayland compositor
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.