Magpie
FidelityFX-FSR
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Magpie | FidelityFX-FSR | |
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153 | 49 | |
7,169 | 1,998 | |
- | 0.0% | |
8.9 | 0.0 | |
6 days ago | almost 2 years ago | |
HLSL | C | |
GNU General Public License v3.0 only | MIT License |
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Magpie
- Legion Go Update 12.08.23
- Older VN's don't fullscreen correctly on my tv.
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If you are to game at 720p on a bigger resolution monitor, do you run it Fullscreen(= blurry but full-sized screen) or Windowed(= sharp but small screen)?
depending on the game, fsr(or dlss if you have the option) may be available in options to help you out, otherwise you could give a free option a go, such as Magpie
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[First Impression] ROG Ally and Ayaneo 2021 as RPG/Visual Novel machines
For games that won't go full screen, at least we have Magpie as a last resort. The experience won't be as seamless though...
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Downscaling resolution to 1080p is blurry
Another thing you can try is playing the game in a borderless window at a lower resolution and using Magpie to upscale it to fullscreen. Magpie offers a variety of upscaling options that can produce a less blurry image than the bilinear interpolation that is typically done when upscaling by the GPU or display.
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Live Upscale Videos On PC/Steam Deck
Configure VLC to play the video in an extra window with the same resolution as the video source and upscale the window to fit the screen. On Windows 10 the FSR upscaling can be achieved with Magpie. On the Steam Deck the system built-in FSR/CAS combination is used.
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How to black out rest of monitor when using a window/app that I don’t want to enlarge to full screen?
Something else that may also be of interest is Magpie. It's a tool to upscale windowed content into fullscreen with a variety of upscaling methods available.
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3d pc gaming nReal Air Works Great
also using enabled antialiasing in game settings (or even globally set in video driver) consume much less resources then rendering full size bigger resolution image for reducing aliasing. there are also such tools like Magpie (https://github.com/Blinue/Magpie/blob/main/README_EN.md) or Lossless Scaling tool from Steam. they enable FSR supersampling to any game on any GPU.
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[Linux Gaming] Y a-t-il quelque chose comme Magpie ou une échelle sans perte pour Linux?
https://github.com/blinue/magpie https://store.steampowed.com/app/993090/lossless_scaling/
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Bought the game and played last night…. Absolutely incredible……
To everything that the community has said, I also want to add that No Man's Sky has FSR tech (the game runs at a lower resolution and it's upscaled). You can use Magpie or even better, Losless Scaling to create a similar effect in SC and win some extra frames :)
FidelityFX-FSR
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Nvidia Video Super Resolution Comes to Firefox: How to Test
FSR 1.0 is a simpler, open source implementation, isn't it?
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Portal RTX (Remix) - underutilization on RDNA2 hardware
Same Unity release had also included FSR (which are open-source shaders: one, two)
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I'm a noob
It’s also only part of FSR. If the point your trying to make is that FSR is just fancy lanzcos, it’s not. You can see for yourself if you’re able to read C code: https://github.com/GPUOpen-Effects/FidelityFX-FSR
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Upscaling video using ML
I'd recommend using AMD's FSR1 instead for this. It's designed for games so it should run very fast and looks reasonably good (using Lanczos).
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OW2 Settings - High Quality Upsampling
High quality upsampling is a shader to upscale lower render scale images into your native display resolution, for the implementation see: https://github.com/GPUOpen-Effects/FidelityFX-FSR
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Anyone else see those ludicrous rtx 4090/4080 prices?
It goes one further too because FSR is open source so if you wanted (and knew what you were doing) you could go and look yourself https://github.com/GPUOpen-Effects/FidelityFX-FSR
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It's time to upscale FSR 2 even further: Meet FSR 2.1!
Here's a rather concise explanation. And again, the source is available.
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There is a CPU-bound problem with Tarkov since the wipe...
FSR source code is available on Github, so is much better documented FSR2.0.
What are some alternatives?
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
FidelityFX-CAS - Contrast Adaptive Sharpening (CAS)
Magpie - English Translation of Magpie
FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow with a focus on artifact mitigation
waifu2x - Image Super-Resolution for Anime-Style Art
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
FidelityFX-CLI - FidelityFX CLI