Magicodes.IE
Json.NET
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Magicodes.IE | Json.NET | |
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0 | 51 | |
1,871 | 10,039 | |
1.6% | - | |
8.2 | 2.7 | |
11 days ago | 12 days ago | |
C# | C# | |
MIT License | MIT License |
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Magicodes.IE
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Tracking mentions began in Dec 2020.
Json.NET
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
- An almost religious case for Rust
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Week 6 - Parts 10 & 11: Save/load and leveling up
Got really mucked up in saving and loading. I ended up using the Json.NET framework from https://www.newtonsoft.com/json. Getting this to interface with Unity itself was a pain, but it seems to work fine in the end.
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I created a program that prevents you from misclicking the silencer (VAC safe)
https://github.com/JamesNK/Newtonsoft.Json - Json de/serialization.
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Where are the Software Developers here? eg. SAP, Microsoft, Salesforce, Oracle etc
Json.net, MahApps.Metro, and MapsUI
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When you stop caring.
Pretty much what’s been going on with the github project for the de facto JSON serializer in .NET for 5 years now https://github.com/JamesNK/Newtonsoft.Json/issues/862
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Automate Notion Kanban Report to MongoDB
Newtonsoft.Json
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Solution for very large jsons?
Although if you're working in C#/mono, I definitely recommend reading into Newtonsoft, it's MIT licensed, and I've never had any issues with large (ish) json files yet. It's stable and well documented too.
- Is the Pyramid framework dead?
What are some alternatives?
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Protobuf.NET - Protocol Buffers library for idiomatic .NET
LitJSON - JSON library for the .Net framework
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
ProtoBuf - C# code generator for reading and writing the protocol buffers format
json5 - JSON5 — JSON for Humans
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
ServiceStack.Text - .NET's fastest JSON, JSV and CSV Text Serializers
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
FileHelpers - The FileHelpers are a free and easy to use .NET library to read/write data from fixed length or delimited records in files, strings or streams
Protobuf - Protocol Buffers - Google's data interchange format