Magick.NET
Stride Game Engine
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Magick.NET | Stride Game Engine | |
---|---|---|
12 | 23 | |
3,252 | 6,178 | |
- | 1.5% | |
9.6 | 9.5 | |
about 5 hours ago | 11 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Magick.NET
- Archetype Counter (The perfect counter tool for PokeMMO)
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Discussion Thread
There's Magick.NET, in retrospect it would probably be the best option, but I already learned enough SkiaSharp so I'm sticking with that.
- Announcing ImageSharp 3.0.0
- Can I read a webp image from a stream to "System.Drawing.Image"
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Compress/resize images
Magick.NET is also good, but has some unmanaged dependencies.
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Why is there a lack of cool repos?
Magick.NET for image manipulation https://github.com/dlemstra/Magick.NET
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What is the best way to ensure that image file is not more than 5mb?
We use Image Magick for anything image related like that. It's free. It will even perform image compression if you want to do that. Here's the Magick.NET c# library.
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What are you using in your c# dotnet core commercial web apps for backend image processing? Like thumbnail creation and determining video length... FFmpeg looked like a good choice but then there is significant documentation regarding it being unavailable for commercial use.
If I could, I would use ImageSharp. But as we depend on some tiff features that are not implemented, I’m using ImageMagick via Magick.NET
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.NET 5 Generate Captcha image
And you think what your images will be x10 stronger?) Btw, you can use cross-platform Magick.NET, but don't do that use any of nuget packages captchas, most of then have image difficulty settings.
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Resizing an image without System.Drawing
If you're happy with using image magick there's always Magick.net https://github.com/dlemstra/Magick.NET
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
MonoGame - One framework for creating powerful cross-platform games.
ImageProcessor - :camera: A fluent wrapper around System.Drawing for the processing of image files.
Wave Engine - This repository contains all the official samples of Evergine.
OpenCvSharp - OpenCV wrapper for .NET
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Emgu CV - Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
WPF-Samples - Repository for WPF related samples
ImageResizer - The official repository for ImageResizer
Duality - a 2D Game Development Framework
MetadataExtractor - Extracts Exif, IPTC, XMP, ICC and other metadata from image, video and audio files
Xenko