MQTTnet
Json.NET
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MQTTnet | Json.NET | |
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13 | 53 | |
4,187 | 10,504 | |
1.7% | - | |
7.9 | 3.1 | |
7 days ago | 1 day ago | |
C# | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MQTTnet
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Communicating between 2 servers without webservice?
MQTT https://github.com/dotnet/MQTTnet
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What your hidden nuget gems ?
MQTTNet - High perf IOT comms for .NET - https://github.com/dotnet/MQTTnet
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Workaround for Register-ObjectEvent : Events that require a return value are not supported. ?
I'm trying to use MQTT.Net and so far everything works.. except for event handling.
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Best way to architecture an application for IoT and RFID
Like the other guy said it depends on the requirements, but you could implement your own mqtt server with MQTTnet with a few lines of code
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Discussion Thread
For the server we used mosquitto because we already used it in the past (and it's relatively simple), for the client MQTTnet because it's .net and it seemed good enough (mosquitto has a client library too but it's C so I'd have to write some interop). It's a simple protocol so it shouldn't really matter which implementation you use.
- Is there a library or code example on how to decode MQTT Message payload?
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Demystifying Azure IoT Hub Device SDKs
We are going to use MQTTNet as the foundation for this article, although the same concepts can be applied with any other MQTT client.
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Coming to .Net core from Python and Linux with what I think is a really simple project - are there any good guides to help me translate my existing knowledge?
[2] https://github.com/dotnet/MQTTnet
- 6 .NET Myths Dispelled — Celebrating (Almost) 21 Years of .NET
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ESP32 MQTT with Firebase
For example, I used MQTTnet which is a very nice (high performance & extensible) library. And it's free/open source. If you're not writing your server code in .NET, then look for whatever broker libraries are available on your server platform.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
SparkplugNet - SparkplugNet is a library to use the Sparkplug industrial IoT (IIoT) standard in .Net. It uses MQTTnet in the background.
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Mqtt2Mqtt - Customize MQTT messages between two brokers
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
SignalR-Client-Cpp - C++ Client for ASP.NET Core SignalR
Protobuf.NET - Protocol Buffers library for idiomatic .NET
SignalR-Client-Cpp - C++ client for ASP.NET SignalR 2.x
LitJSON - JSON library for the .Net framework
hivemq-community-edition - HiveMQ CE is a Java-based open source MQTT broker that fully supports MQTT 3.x and MQTT 5. It is the foundation of the HiveMQ Enterprise Connectivity and Messaging Platform
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
serilog-sinks-console - Write log events to System.Console as text or JSON, with ANSI theme support
ProtoBuf - C# code generator for reading and writing the protocol buffers format