MPWDrawingContext VS YYAsyncLayer

Compare MPWDrawingContext vs YYAsyncLayer and see what are their differences.

MPWDrawingContext

An Objective-C wrapper for CoreGraphics CGContext (by mpw)

YYAsyncLayer

iOS utility classes for asynchronous rendering and display. (by ibireme)
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MPWDrawingContext YYAsyncLayer
0 0
100 667
- -
0.0 0.0
about 7 years ago over 2 years ago
Objective-C Objective-C
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MPWDrawingContext

Posts with mentions or reviews of MPWDrawingContext. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning MPWDrawingContext yet.
Tracking mentions began in Dec 2020.

YYAsyncLayer

Posts with mentions or reviews of YYAsyncLayer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YYAsyncLayer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing MPWDrawingContext and YYAsyncLayer you can also consider the following projects:

Snowflake - ❄️ SVG in Swift

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

jot - An iOS framework for easily adding drawings and text to images.

SwiftSVG - A simple, performant, and lightweight SVG parser

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

HxSTLParser - Basic STL loader for SceneKit

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

DePict - A simple, declarative, functional drawing framework, in Swift!

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!