MITgcm
M.I.T General Circulation Model master code and documentation repository (by MITgcm)
godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders (by tessarakkt)
MITgcm | godot4-oceanfft | |
---|---|---|
1 | 5 | |
357 | 440 | |
2.5% | 5.9% | |
9.0 | 5.8 | |
7 days ago | 3 months ago | |
Fortran | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MITgcm
Posts with mentions or reviews of MITgcm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-21.
-
Greenland's glaciers are melting 100 times faster than estimated
Observational data used in this study is available at Sutherland et al. (2019b) for the LeConte Bay, Straneo (2022) for Helheim glacier/Sermilik Fjord, and Rignot and Schulz (2022) for Store fjord. The plume model used in this study builds on code developed by Cowton et al. (2015) and is distributed from Tom Cowton through his publicly available github open-source site https://github.com/tcowton/iceplume and open-source MITgcm checkpoint 65m https://github.com/MITgcm/MITgcm/archive/checkpoint65m.zip. Our modifications made to the iceplume package are available at https://github.com/KikiSchulz/iceplume_mod.
godot4-oceanfft
Posts with mentions or reviews of godot4-oceanfft.
We have used some of these posts to build our list of alternatives
and similar projects.
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
-
It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
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Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
What are some alternatives?
When comparing MITgcm and godot4-oceanfft you can also consider the following projects:
Oceananigans.jl - 🌊 Julia software for fast, friendly, flexible, ocean-flavored fluid dynamics on CPUs and GPUs
GodotOS - A Fake Operating System Interface made in Godot!
E3SM - Energy Exascale Earth System Model source code. NOTE: use "maint" branches for your work. Head of master is not validated.
beehave - 🐝 behavior tree AI for Godot Engine
JuliaComputation - Repository for Common Ground C25
gdscript-transpiler-bin - Mirror repository